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People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through. Made LockComponent have configurable lock times to implement this. (cherry picked from commit 8ca7cb59a3b83e86c9b27a9549bf85a9f914b6fe)
116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lock;
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/// <summary>
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/// Allows locking/unlocking, with access determined by AccessReader
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(LockSystem))]
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[AutoGenerateComponentState]
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public sealed partial class LockComponent : Component
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{
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/// <summary>
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/// Whether or not the lock is locked.
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/// </summary>
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[DataField("locked"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Locked = true;
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/// <summary>
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/// Whether or not the lock is toggled by simply clicking.
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/// </summary>
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[DataField("lockOnClick"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool LockOnClick;
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/// <summary>
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/// The sound played when unlocked.
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/// </summary>
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[DataField("unlockingSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier UnlockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f),
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};
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/// <summary>
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/// The sound played when locked.
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/// </summary>
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[DataField("lockingSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier LockSound = new SoundPathSpecifier("/Audio/Machines/door_lock_on.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f)
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};
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/// <summary>
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/// Whether or not an emag disables it.
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/// </summary>
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[DataField("breakOnEmag")]
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[AutoNetworkedField]
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public bool BreakOnEmag = true;
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/// <summary>
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/// Amount of do-after time needed to lock the entity.
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/// </summary>
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/// <remarks>
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/// If set to zero, no do-after will be used.
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/// </remarks>
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[DataField]
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[AutoNetworkedField]
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public TimeSpan LockTime;
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/// <summary>
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/// Amount of do-after time needed to unlock the entity.
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/// </summary>
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/// <remarks>
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/// If set to zero, no do-after will be used.
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/// </remarks>
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[DataField]
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[AutoNetworkedField]
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public TimeSpan UnlockTime;
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}
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/// <summary>
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/// Event raised on the lock when a toggle is attempted.
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/// Can be cancelled to prevent it.
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/// </summary>
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[ByRefEvent]
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public record struct LockToggleAttemptEvent(EntityUid User, bool Silent = false, bool Cancelled = false);
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/// <summary>
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/// Event raised on a lock after it has been toggled.
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/// </summary>
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[ByRefEvent]
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public readonly record struct LockToggledEvent(bool Locked);
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/// <summary>
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/// Used to lock a lockable entity that has a lock time configured.
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/// </summary>
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/// <seealso cref="LockComponent"/>
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/// <seealso cref="LockSystem"/>
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[Serializable, NetSerializable]
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public sealed partial class LockDoAfter : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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/// <summary>
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/// Used to unlock a lockable entity that has an unlock time configured.
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/// </summary>
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/// <seealso cref="LockComponent"/>
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/// <seealso cref="LockSystem"/>
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[Serializable, NetSerializable]
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public sealed partial class UnlockDoAfter : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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