Files
wwdpublic/Content.Client/Power/PowerMonitoringConsoleNavMapControl.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

310 lines
12 KiB
C#

using Content.Client.Pinpointer.UI;
using Content.Shared.Pinpointer;
using Content.Shared.Power;
using Robust.Client.Graphics;
using Robust.Shared.Collections;
using Robust.Shared.Map.Components;
using System.Numerics;
using static Content.Shared.Power.SharedPowerMonitoringConsoleSystem;
namespace Content.Client.Power;
public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
// Cable indexing
// 0: CableType.HighVoltage
// 1: CableType.MediumVoltage
// 2: CableType.Apc
private readonly Color[] _powerCableColors = { Color.OrangeRed, Color.Yellow, Color.LimeGreen };
private readonly Vector2[] _powerCableOffsets = { new Vector2(-0.2f, -0.2f), Vector2.Zero, new Vector2(0.2f, 0.2f) };
private Dictionary<Color, Color> _sRGBLookUp = new Dictionary<Color, Color>();
public PowerMonitoringCableNetworksComponent? PowerMonitoringCableNetworks;
public List<PowerMonitoringConsoleLineGroup> HiddenLineGroups = new();
public List<PowerMonitoringConsoleLine> PowerCableNetwork = new();
public List<PowerMonitoringConsoleLine> FocusCableNetwork = new();
private Dictionary<Vector2i, Vector2i>[] _horizLines = [new(), new(), new()];
private Dictionary<Vector2i, Vector2i>[] _horizLinesReversed = [new(), new(), new()];
private Dictionary<Vector2i, Vector2i>[] _vertLines = [new(), new(), new()];
private Dictionary<Vector2i, Vector2i>[] _vertLinesReversed = [new(), new(), new()];
private MapGridComponent? _grid;
public PowerMonitoringConsoleNavMapControl() : base()
{
// Set colors
TileColor = new Color(30, 57, 67);
WallColor = new Color(102, 164, 217);
BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
PostWallDrawingAction += DrawAllCableNetworks;
}
protected override void UpdateNavMap()
{
base.UpdateNavMap();
if (Owner == null)
return;
if (!_entManager.TryGetComponent<PowerMonitoringCableNetworksComponent>(Owner, out var cableNetworks))
return;
PowerCableNetwork = GetDecodedPowerCableChunks(cableNetworks.AllChunks);
FocusCableNetwork = GetDecodedPowerCableChunks(cableNetworks.FocusChunks);
}
public void DrawAllCableNetworks(DrawingHandleScreen handle)
{
if (!_entManager.TryGetComponent(MapUid, out _grid))
return;
// Draw full cable network
if (PowerCableNetwork != null && PowerCableNetwork.Count > 0)
{
var modulator = (FocusCableNetwork != null && FocusCableNetwork.Count > 0) ? Color.DimGray : Color.White;
DrawCableNetwork(handle, PowerCableNetwork, modulator);
}
// Draw focus network
if (FocusCableNetwork != null && FocusCableNetwork.Count > 0)
DrawCableNetwork(handle, FocusCableNetwork, Color.White);
}
public void DrawCableNetwork(DrawingHandleScreen handle, List<PowerMonitoringConsoleLine> fullCableNetwork, Color modulator)
{
if (!_entManager.TryGetComponent(MapUid, out _grid))
return;
var offset = GetOffset();
offset = offset with { Y = -offset.Y };
if (WorldRange / WorldMaxRange > 0.5f)
{
var cableNetworks = new ValueList<Vector2>[3];
foreach (var line in fullCableNetwork)
{
if (HiddenLineGroups.Contains(line.Group))
continue;
var cableOffset = _powerCableOffsets[(int) line.Group];
var start = ScalePosition(line.Origin + cableOffset - offset);
var end = ScalePosition(line.Terminus + cableOffset - offset);
cableNetworks[(int) line.Group].Add(start);
cableNetworks[(int) line.Group].Add(end);
}
for (int cableNetworkIdx = 0; cableNetworkIdx < cableNetworks.Length; cableNetworkIdx++)
{
var cableNetwork = cableNetworks[cableNetworkIdx];
if (cableNetwork.Count > 0)
{
var color = _powerCableColors[cableNetworkIdx] * modulator;
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, cableNetwork.Span, sRGB);
}
}
}
else
{
var cableVertexUVs = new ValueList<Vector2>[3];
foreach (var line in fullCableNetwork)
{
if (HiddenLineGroups.Contains(line.Group))
continue;
var cableOffset = _powerCableOffsets[(int) line.Group];
var leftTop = ScalePosition(new Vector2
(Math.Min(line.Origin.X, line.Terminus.X) - 0.1f,
Math.Min(line.Origin.Y, line.Terminus.Y) - 0.1f)
+ cableOffset - offset);
var rightTop = ScalePosition(new Vector2
(Math.Max(line.Origin.X, line.Terminus.X) + 0.1f,
Math.Min(line.Origin.Y, line.Terminus.Y) - 0.1f)
+ cableOffset - offset);
var leftBottom = ScalePosition(new Vector2
(Math.Min(line.Origin.X, line.Terminus.X) - 0.1f,
Math.Max(line.Origin.Y, line.Terminus.Y) + 0.1f)
+ cableOffset - offset);
var rightBottom = ScalePosition(new Vector2
(Math.Max(line.Origin.X, line.Terminus.X) + 0.1f,
Math.Max(line.Origin.Y, line.Terminus.Y) + 0.1f)
+ cableOffset - offset);
cableVertexUVs[(int) line.Group].Add(leftBottom);
cableVertexUVs[(int) line.Group].Add(leftTop);
cableVertexUVs[(int) line.Group].Add(rightBottom);
cableVertexUVs[(int) line.Group].Add(leftTop);
cableVertexUVs[(int) line.Group].Add(rightBottom);
cableVertexUVs[(int) line.Group].Add(rightTop);
}
for (int cableNetworkIdx = 0; cableNetworkIdx < cableVertexUVs.Length; cableNetworkIdx++)
{
var cableVertexUV = cableVertexUVs[cableNetworkIdx];
if (cableVertexUV.Count > 0)
{
var color = _powerCableColors[cableNetworkIdx] * modulator;
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, cableVertexUV.Span, sRGB);
}
}
}
}
public List<PowerMonitoringConsoleLine> GetDecodedPowerCableChunks(Dictionary<Vector2i, PowerCableChunk>? chunks)
{
var decodedOutput = new List<PowerMonitoringConsoleLine>();
if (!_entManager.TryGetComponent(MapUid, out _grid))
return decodedOutput;
if (chunks == null)
return decodedOutput;
Array.ForEach(_horizLines, x=> x.Clear());
Array.ForEach(_horizLinesReversed, x=> x.Clear());
Array.ForEach(_vertLines, x=> x.Clear());
Array.ForEach(_vertLinesReversed, x=> x.Clear());
foreach (var (chunkOrigin, chunk) in chunks)
{
for (var cableIdx = 0; cableIdx < 3; cableIdx++)
{
var horizLines = _horizLines[cableIdx];
var horizLinesReversed = _horizLinesReversed[cableIdx];
var vertLines = _vertLines[cableIdx];
var vertLinesReversed = _vertLinesReversed[cableIdx];
var chunkMask = chunk.PowerCableData[cableIdx];
for (var chunkIdx = 0; chunkIdx < ChunkSize * ChunkSize; chunkIdx++)
{
var value = 1 << chunkIdx;
var mask = chunkMask & value;
if (mask == 0x0)
continue;
var relativeTile = GetTileFromIndex(chunkIdx);
var tile = (chunk.Origin * ChunkSize + relativeTile) * _grid.TileSize;
tile = tile with { Y = -tile.Y };
PowerCableChunk neighborChunk;
bool neighbor;
// Note: we only check the north and east neighbors
// East
if (relativeTile.X == ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(1, 0), out neighborChunk) &&
(neighborChunk.PowerCableData[cableIdx] & GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
}
else
{
var flag = GetFlag(relativeTile + new Vector2i(1, 0));
neighbor = (chunkMask & flag) != 0x0;
}
if (neighbor)
{
// Add points
AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), horizLines, horizLinesReversed);
}
// North
if (relativeTile.Y == ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, 1), out neighborChunk) &&
(neighborChunk.PowerCableData[cableIdx] & GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
}
else
{
var flag = GetFlag(relativeTile + new Vector2i(0, 1));
neighbor = (chunkMask & flag) != 0x0;
}
if (neighbor)
{
// Add points
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, vertLines, vertLinesReversed);
}
}
}
}
var gridOffset = new Vector2(_grid.TileSize * 0.5f, -_grid.TileSize * 0.5f);
for (var index = 0; index < _horizLines.Length; index++)
{
var horizLines = _horizLines[index];
foreach (var (origin, terminal) in horizLines)
{
decodedOutput.Add(new PowerMonitoringConsoleLine(origin + gridOffset, terminal + gridOffset,
(PowerMonitoringConsoleLineGroup) index));
}
}
for (var index = 0; index < _vertLines.Length; index++)
{
var vertLines = _vertLines[index];
foreach (var (origin, terminal) in vertLines)
{
decodedOutput.Add(new PowerMonitoringConsoleLine(origin + gridOffset, terminal + gridOffset,
(PowerMonitoringConsoleLineGroup) index));
}
}
return decodedOutput;
}
}
public struct PowerMonitoringConsoleLine
{
public readonly Vector2 Origin;
public readonly Vector2 Terminus;
public readonly PowerMonitoringConsoleLineGroup Group;
public PowerMonitoringConsoleLine(Vector2 origin, Vector2 terminus, PowerMonitoringConsoleLineGroup group)
{
Origin = origin;
Terminus = terminus;
Group = group;
}
}
public enum PowerMonitoringConsoleLineGroup : byte
{
HighVoltage,
MediumVoltage,
Apc,
}