Files
wwdpublic/Resources/ServerInfo/Guidebook/Engineering/RTG.xml
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

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# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

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<Document>
# Radioisotope Thermoelectric Generator (RTG)
<Box>
<GuideEntityEmbed Entity="GeneratorRTG" Caption="RTG" />
</Box>
Making power using a Radioisotope Thermoelectric Generator (RTG) is similar to making power using solars.
RTGs only provide [color=#a4885c]10kW[/color] of power, but they provide it for free and for the entire round.
Basically, if you connect an RTG to your power grid, it'll give you [color=#a4885c]free power[/color].
However, they're only accessible through salvage finding one on an expedition. Should they bring some in, make sure to thank them!
<Box>
<GuideEntityEmbed Entity="GeneratorRTGDamaged" Caption="Damaged RTG" />
</Box>
Sometimes, RTGs appear damaged.
Damaged RTGs behave just like regular ones, but they're [color=yellow]radioactive[/color].
That means they're more dangerous, but on the bright side, you can put radiation collectors next to them to turn that radiation into more power.
This is usually more worthwhile, considering the power is still free, so long as you can find a safe spot to put the RTG(s) in.
</Document>