Files
wwdpublic/Content.Shared/_White/Animations/SharedFlipOnHitSystem.cs
Spatison f54716ba82 [Port] Энергетический Меч / Energy Sword (#6)
* add: Flip on hit system

* WD EDIT

* fix: animation

* fix: sound

* fix: sound

* Revert "fix: sound"

This reverts commit 64a12861ce.

* fix: sound
2024-09-01 00:40:36 +07:00

46 lines
1.2 KiB
C#

using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Standing;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared._White.Animations;
public abstract class SharedFlipOnHitSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlipOnHitComponent, MeleeHitEvent>(OnHit);
}
private void OnHit(Entity<FlipOnHitComponent> ent, ref MeleeHitEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
if (args.HitEntities.Count == 0)
return;
if (TryComp(ent, out ItemToggleComponent? itemToggle) && !itemToggle.Activated)
return;
if (_standingState.IsDown(args.User))
return;
PlayAnimation(args.User);
}
protected abstract void PlayAnimation(EntityUid user);
}
[Serializable, NetSerializable]
public sealed class FlipOnHitEvent(NetEntity user) : EntityEventArgs
{
public NetEntity User = user;
}