Files
wwdpublic/Content.Shared/_Shitmed/Body/Events/BodyPartEvents.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

31 lines
1.1 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Body.Part;
namespace Content.Shared._Shitmed.Body.Events;
/// <summary>
/// Raised on an entity when attempting to remove a body part.
/// </summary>
[ByRefEvent]
public readonly record struct AmputateAttemptEvent(EntityUid Part);
// Kind of a clone of BodyPartAddedEvent for surgical reattachment specifically.
[ByRefEvent]
public readonly record struct BodyPartAttachedEvent(Entity<BodyPartComponent> Part);
// Kind of a clone of BodyPartRemovedEvent for any instances where we call DropPart(), reasoning being that RemovedEvent fires off
// a lot more often than what I'd like due to PVS.
[ByRefEvent]
public readonly record struct BodyPartDroppedEvent(Entity<BodyPartComponent> Part);
[ByRefEvent]
public readonly record struct BodyPartEnableChangedEvent(bool Enabled);
[ByRefEvent]
public readonly record struct BodyPartEnabledEvent(Entity<BodyPartComponent> Part);
[ByRefEvent]
public readonly record struct BodyPartDisabledEvent(Entity<BodyPartComponent> Part);
public readonly record struct BodyPartComponentsModifyEvent(EntityUid Body, bool Add);