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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description This adds the Time Transfer Panel that Goobstation uses. This panel enables Admins to do Time Transfers without commands and makes their lives easier. This immediately has access to all playtime trackers and allows an Admin to Add Time and/or Set Time (overwriting the previous time) for any job role. It also enables extra strings since I ported from Wizden upstream as well, which can be seen in the commit history. A thing of note when testing this and using it in a server: the times **DO NOT UPDATE** for Client until your **RELOG**. This is how it works on Goobstation as well. The time adding process is faster and will be easier tool. This is tied to the AdminFlags.Admin so it can be customized on a per-server basis if a custom flag is added. --- # TODO - [x] Port Upstream Role Define. - [x] Port string extras for playtime commands. - [x] Port Time Transfer Panel - [x] Remove Overall (it just doesn't work on Goob either). --- <details><summary><h1>Media</h1></summary> <p>          </p> </details> --- # Changelog 🆑 ADMIN: - add: Add Time Transfer Panel --------- Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: flyingkarii <123355664+flyingkarii@users.noreply.github.com> (cherry picked from commit a05bbce7491677a27656fd67ee72fb8dbdb4c53c)
62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using Content.Shared.Eui;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Goobstation.Administration;
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[Serializable, NetSerializable]
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public sealed class TimeTransferPanelEuiState : EuiStateBase
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{
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public bool HasFlag { get; }
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public TimeTransferPanelEuiState(bool hasFlag)
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{
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HasFlag = hasFlag;
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}
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}
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[Serializable, NetSerializable]
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public sealed class TimeTransferEuiMessage : EuiMessageBase
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{
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public string PlayerId { get; }
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public List<TimeTransferData> TimeData { get; }
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public bool Overwrite { get; }
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public TimeTransferEuiMessage(string playerId, List<TimeTransferData> timeData, bool overwrite)
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{
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PlayerId = playerId;
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TimeData = timeData;
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Overwrite = overwrite;
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}
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}
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[Serializable, NetSerializable]
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public sealed class TimeTransferWarningEuiMessage : EuiMessageBase
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{
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public string Message { get; }
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public Color WarningColor { get; }
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public TimeTransferWarningEuiMessage(string message, Color color)
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{
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Message = message;
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WarningColor = color;
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}
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}
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[DataDefinition]
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[Serializable, NetSerializable]
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public partial record struct TimeTransferData
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{
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[DataField]
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public string TimeString { get; init; }
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[DataField]
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public string PlaytimeTracker { get; init; }
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public TimeTransferData(string tracker, string timeString)
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{
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PlaytimeTracker = tracker;
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TimeString = timeString;
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}
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}
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