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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
180 lines
5.7 KiB
C#
180 lines
5.7 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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namespace Content.Shared.Timing;
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public sealed class UseDelaySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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private const string DefaultId = "default";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UseDelayComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<UseDelayComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<UseDelayComponent, ComponentGetState>(OnDelayGetState);
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SubscribeLocalEvent<UseDelayComponent, ComponentHandleState>(OnDelayHandleState);
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}
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private void OnDelayHandleState(Entity<UseDelayComponent> ent, ref ComponentHandleState args)
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{
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if (args.Current is not UseDelayComponentState state)
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return;
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ent.Comp.Delays.Clear();
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// At time of writing sourcegen networking doesn't deep copy so this will mispredict if you try.
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foreach (var (key, delay) in state.Delays)
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{
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ent.Comp.Delays[key] = new UseDelayInfo(delay.Length, delay.StartTime, delay.EndTime);
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}
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}
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private void OnDelayGetState(Entity<UseDelayComponent> ent, ref ComponentGetState args)
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{
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args.State = new UseDelayComponentState()
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{
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Delays = ent.Comp.Delays
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};
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}
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private void OnMapInit(Entity<UseDelayComponent> ent, ref MapInitEvent args)
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{
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// Set default delay length from the prototype
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// This makes it easier for simple use cases that only need a single delay
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SetLength((ent, ent.Comp), ent.Comp.Delay, DefaultId);
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}
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private void OnUnpaused(Entity<UseDelayComponent> ent, ref EntityUnpausedEvent args)
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{
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// We have to do this manually, since it's not just a single field.
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foreach (var entry in ent.Comp.Delays.Values)
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{
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entry.EndTime += args.PausedTime;
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}
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}
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/// <summary>
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/// Sets the length of the delay with the specified ID.
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/// </summary>
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/// <remarks>
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/// This will add a UseDelay component to the entity if it doesn't have one.
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/// </remarks>
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public bool SetLength(Entity<UseDelayComponent?> ent, TimeSpan length, string id = DefaultId)
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{
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EnsureComp<UseDelayComponent>(ent.Owner, out var comp);
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if (comp.Delays.TryGetValue(id, out var entry))
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{
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if (entry.Length == length)
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return true;
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entry.Length = length;
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}
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else
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{
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comp.Delays.Add(id, new UseDelayInfo(length));
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}
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Dirty(ent);
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return true;
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}
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/// <summary>
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/// Returns true if the entity has a currently active UseDelay with the specified ID.
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/// </summary>
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public bool IsDelayed(Entity<UseDelayComponent> ent, string id = DefaultId)
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{
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if (!ent.Comp.Delays.TryGetValue(id, out var entry))
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return false;
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return entry.EndTime >= _gameTiming.CurTime;
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}
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/// <summary>
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/// Cancels the delay with the specified ID.
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/// </summary>
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public void CancelDelay(Entity<UseDelayComponent> ent, string id = DefaultId)
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{
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if (!ent.Comp.Delays.TryGetValue(id, out var entry))
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return;
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entry.EndTime = _gameTiming.CurTime;
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Dirty(ent);
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}
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/// <summary>
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/// Tries to get info about the delay with the specified ID. See <see cref="UseDelayInfo"/>.
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/// </summary>
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/// <param name="ent"></param>
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/// <param name="info"></param>
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/// <param name="id"></param>
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/// <returns></returns>
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public bool TryGetDelayInfo(Entity<UseDelayComponent> ent, [NotNullWhen(true)] out UseDelayInfo? info, string id = DefaultId)
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{
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return ent.Comp.Delays.TryGetValue(id, out info);
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}
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/// <summary>
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/// Returns info for the delay that will end farthest in the future.
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/// </summary>
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public UseDelayInfo GetLastEndingDelay(Entity<UseDelayComponent> ent)
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{
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var last = ent.Comp.Delays[DefaultId];
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foreach (var entry in ent.Comp.Delays)
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{
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if (entry.Value.EndTime > last.EndTime)
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last = entry.Value;
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}
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return last;
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}
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/// <summary>
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/// Resets the delay with the specified ID for this entity if possible.
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/// </summary>
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/// <param name="checkDelayed">Check if the entity has an ongoing delay with the specified ID.
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/// If it does, return false and don't reset it.
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/// Otherwise reset it and return true.</param>
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public bool TryResetDelay(Entity<UseDelayComponent> ent, bool checkDelayed = false, string id = DefaultId)
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{
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if (checkDelayed && IsDelayed(ent, id))
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return false;
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if (!ent.Comp.Delays.TryGetValue(id, out var entry))
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return false;
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var curTime = _gameTiming.CurTime;
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entry.StartTime = curTime;
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entry.EndTime = curTime - _metadata.GetPauseTime(ent) + entry.Length;
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Dirty(ent);
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return true;
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}
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public bool TryResetDelay(EntityUid uid, bool checkDelayed = false, UseDelayComponent? component = null, string id = DefaultId)
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{
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if (!Resolve(uid, ref component, false))
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return false;
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return TryResetDelay((uid, component), checkDelayed, id);
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}
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/// <summary>
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/// Resets all delays on the entity.
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/// </summary>
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public void ResetAllDelays(Entity<UseDelayComponent> ent)
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{
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var curTime = _gameTiming.CurTime;
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foreach (var entry in ent.Comp.Delays.Values)
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{
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entry.StartTime = curTime;
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entry.EndTime = curTime - _metadata.GetPauseTime(ent) + entry.Length;
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}
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Dirty(ent);
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}
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}
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