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better for MRP this code is originally by me anyway, they just made it better 🆑 - tweak: Kill random person objective has been replaced by teaching them a lesson, removing the need to RR a random person. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit f592d4cd890bc14c70153182a400d273ffb113b9)
104 lines
3.6 KiB
C#
104 lines
3.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Mind.Components
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{
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/// <summary>
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/// This component indicates that this entity may have mind, which is simply an entity with a <see cref="MindComponent"/>.
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/// The mind entity is not actually stored in a "container", but is simply stored in nullspace.
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/// </summary>
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[RegisterComponent, Access(typeof(SharedMindSystem)), NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class MindContainerComponent : Component
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{
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/// <summary>
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/// The mind controlling this mob. Can be null.
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/// </summary>
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[DataField, AutoNetworkedField]
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[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public EntityUid? Mind { get; set; }
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/// <summary>
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/// True if we have a mind, false otherwise.
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/// </summary>
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[MemberNotNullWhen(true, nameof(Mind))]
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public bool HasMind => Mind != null;
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/// <summary>
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/// Whether examining should show information about the mind or not.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("showExamineInfo"), AutoNetworkedField]
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public bool ShowExamineInfo { get; set; }
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/// <summary>
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/// Whether the mind will be put on a ghost after this component is shutdown.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("ghostOnShutdown")]
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[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
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public bool GhostOnShutdown { get; set; } = true;
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/// <summary>
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/// DeltaV: The first mind to control this mob. Will only be null if the mob never had a mind at all.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? OriginalMind;
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}
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public abstract class MindEvent : EntityEventArgs
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{
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public readonly Entity<MindComponent> Mind;
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public readonly Entity<MindContainerComponent> Container;
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public MindEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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{
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Mind = mind;
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Container = container;
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}
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}
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/// <summary>
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/// Event raised directed at a mind-container when a mind gets removed.
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/// </summary>
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public sealed class MindRemovedMessage : MindEvent
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{
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public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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: base(mind, container)
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{
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}
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}
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/// <summary>
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/// Event raised directed at a mind when it gets removed from a mind-container.
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/// </summary>
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public sealed class MindGotRemovedEvent : MindEvent
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{
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public MindGotRemovedEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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: base(mind, container)
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{
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}
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}
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/// <summary>
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/// Event raised directed at a mind-container when a mind gets added.
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/// </summary>
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public sealed class MindAddedMessage : MindEvent
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{
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public MindAddedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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: base(mind, container)
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{
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}
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}
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/// <summary>
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/// Event raised directed at a mind when it gets added to a mind-container.
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/// </summary>
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public sealed class MindGotAddedEvent : MindEvent
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{
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public MindGotAddedEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
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: base(mind, container)
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{
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}
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}
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}
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