Files
wwdpublic/Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

41 lines
1.5 KiB
C#

using Content.Shared._Shitmed.Targeting; // Shitmed Change
using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner;
/// <summary>
/// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob.
/// </summary>
[Serializable, NetSerializable]
public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage
{
public readonly NetEntity? TargetEntity;
public float Temperature;
public float BloodLevel;
public bool? ScanMode;
public bool? Bleeding;
public bool? Unrevivable;
public Dictionary<TargetBodyPart, TargetIntegrity>? Body; // Shitmed Change
public NetEntity? Part; // Shitmed Change
public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, Dictionary<TargetBodyPart, TargetIntegrity>? body, NetEntity? part = null) // Shitmed Change
{
TargetEntity = targetEntity;
Temperature = temperature;
BloodLevel = bloodLevel;
ScanMode = scanMode;
Bleeding = bleeding;
Body = body; // Shitmed Change
Part = part; // Shitmed Change
Unrevivable = unrevivable;
}
}
// Shitmed Change Start
[Serializable, NetSerializable]
public sealed class HealthAnalyzerPartMessage(NetEntity? owner, TargetBodyPart? bodyPart) : BoundUserInterfaceMessage
{
public readonly NetEntity? Owner = owner;
public readonly TargetBodyPart? BodyPart = bodyPart;
}
// Shitmed Change End