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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Port from [Goob](https://github.com/Goob-Station/Goob-Station/pull/989) --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Aviu00, Spatison - add: Added material silo --------- Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit 9897094a3c873ddca79ece3a5cdbb7d30252edfd)
121 lines
3.4 KiB
C#
121 lines
3.4 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Materials;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class MaterialStorageComponent : Component
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{
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[DataField, AutoNetworkedField]
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public Dictionary<ProtoId<MaterialPrototype>, int> Storage { get; set; } = new();
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/// <summary>
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/// Whether or not interacting with the materialstorage inserts the material in hand.
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/// </summary>
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[DataField]
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public bool InsertOnInteract = true;
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/// <summary>
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/// How much material the storage can store in total.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public int? StorageLimit;
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/// <summary>
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/// Whitelist for specifying the kind of items that can be insert into this entity.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Whether or not to drop contained materials when deconstructed.
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/// </summary>
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[DataField]
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public bool DropOnDeconstruct = true;
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/// <summary>
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/// Whitelist generated on runtime for what specific materials can be inserted into this entity.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<ProtoId<MaterialPrototype>>? MaterialWhiteList;
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/// <summary>
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/// Whether or not the visualization for the insertion animation
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/// should ignore the color of the material being inserted.
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/// </summary>
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[DataField]
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public bool IgnoreColor;
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/// <summary>
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/// The sound that plays when inserting an item into the storage
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/// </summary>
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[DataField]
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public SoundSpecifier? InsertingSound;
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[DataField]
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public TimeSpan InsertionTime = TimeSpan.FromSeconds(0.79f); // 0.01 off for animation timing
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/// <summary>
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/// Whether the storage can eject the materials stored within it
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/// </summary>
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[DataField]
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public bool CanEjectStoredMaterials = true;
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}
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[Serializable, NetSerializable]
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public enum MaterialStorageVisuals : byte
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{
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Inserting
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}
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/// <summary>
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/// event raised on the materialStorage when a material entity is inserted into it.
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/// </summary>
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[ByRefEvent]
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public readonly record struct MaterialEntityInsertedEvent(MaterialComponent MaterialComp)
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{
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public readonly MaterialComponent MaterialComp = MaterialComp;
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}
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/// <summary>
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/// Event raised when a material amount is changed
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/// </summary>
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[ByRefEvent]
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public readonly record struct MaterialAmountChangedEvent;
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/// <summary>
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/// Event raised to get all the materials that the
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/// </summary>
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[ByRefEvent]
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public record struct GetMaterialWhitelistEvent(EntityUid Storage)
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{
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public readonly EntityUid Storage = Storage;
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public List<ProtoId<MaterialPrototype>> Whitelist = new();
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}
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/// <summary>
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/// Message sent to try and eject a material from a storage
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class EjectMaterialMessage : EntityEventArgs
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{
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public NetEntity Entity;
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public string Material;
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public int SheetsToExtract;
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public EjectMaterialMessage(NetEntity entity, string material, int sheetsToExtract)
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{
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Entity = entity;
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Material = material;
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SheetsToExtract = sheetsToExtract;
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}
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}
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