Files
wwdpublic/Content.Shared/Footprint/FootPrintComponent.cs
sleepyyapril 4b8b0591d6 v239.0.0 + .NET 9 (#1475)
yeag

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

(cherry picked from commit 64a389a1158d22fbe7cdbe0a71d223b66dcfd5b6)
2025-01-14 02:18:31 +03:00

24 lines
655 B
C#

using Content.Shared.Chemistry.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.FootPrint;
/// <summary>
/// This is used for marking footsteps, handling footprint drawing.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FootPrintComponent : Component
{
/// <summary>
/// Owner (with <see cref="FootPrintsComponent"/>) of a print (this component).
/// </summary>
[AutoNetworkedField]
public EntityUid PrintOwner;
[DataField]
public string SolutionName = "step";
[ViewVariables]
public Entity<SolutionComponent>? Solution;
}