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yeag --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> (cherry picked from commit 64a389a1158d22fbe7cdbe0a71d223b66dcfd5b6)
24 lines
655 B
C#
24 lines
655 B
C#
using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.FootPrint;
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/// <summary>
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/// This is used for marking footsteps, handling footprint drawing.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FootPrintComponent : Component
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{
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/// <summary>
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/// Owner (with <see cref="FootPrintsComponent"/>) of a print (this component).
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/// </summary>
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[AutoNetworkedField]
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public EntityUid PrintOwner;
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[DataField]
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public string SolutionName = "step";
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[ViewVariables]
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public Entity<SolutionComponent>? Solution;
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}
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