Files
wwdpublic/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs
Spatison a7990bc06a [Port] Small Energy Crossbow / Маленький Энергетический Арбалет (#60)
* add: ebow

* RU Loc

* Update BlurOnCollideComponent.cs

* test
2024-09-26 08:56:42 +07:00

29 lines
991 B
C#

using Content.Shared.Eye.Blinding.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// This component adds a white overlay to the viewport. It does not actually cause blurring.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(BlurryVisionSystem))]
public sealed partial class BlurryVisionComponent : Component
{
/// <summary>
/// Amount of "blurring". Also modifies examine ranges.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("magnitude"), AutoNetworkedField]
public float Magnitude = 4f; // WD EDIT
/// <summary>
/// Exponent that controls the magnitude of the effect.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("correctionPower"), AutoNetworkedField]
public float CorrectionPower = 2f; // WD EDIT
public const float MaxMagnitude = 6;
public const float DefaultCorrectionPower = 2f;
}