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# Description Thanks to MajorMoth for making these sound effects! This PR adds custom sound effects to Hardsuits & Tacsuits that are generated when the wearer moves. However while making this PR, I ran into three different bugs with the EmitSoundOnMoveSystem, so I fixed all 3 of them! # TODO <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/cb5d3873-3eb7-4cab-8ec2-2ba5b5d6480d </p> </details> # Changelog 🆑 VMSolidus and MajorMoth - add: Hardsuits now have sounds made when the wearer moves! - fix: Fixed several bugs with EmitSoundOnMove. It no longer plays the same sound 7 times in a row for the client. It can now differentiate between items that must be worn to make sounds and otherwise. It can also have variable distance needed to travel to make a sound. - add: Hardsuits and Tacsuits are now separated into Light, Medium, and Heavy categories, with each category having its own sound effects, mass, throwing statistics, and don/doff time. Most hardsuits are Light. Most Tacsuits are Medium. Some suits like Warden, Juggernaut, Nukie Commander, and Mysta Bombsuit are heavy. (cherry picked from commit cdf8468717bd14a1036148b491b8aeb0fd845ffa)