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# Description This PR splits all the CVars into separate files. Unfortunately I need to hella clean this up by restoring all the CVars that are different on EE, because cherrypicking it reset everything to Wizden's Defaults (Including CVars that no longer exist on EE, and removing CVars from systems I codeown now, such as Atmos, Guns, and Melee). # Changelog No changelog because this isn't player facing. :) --------- Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> (cherry picked from commit 357f8378c09ccb9f172fc720fd61deb25bc168ea)
19 lines
624 B
C#
19 lines
624 B
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// When true, Jetpacks can be enabled anywhere, even in gravity.
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/// </summary>
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public static readonly CVarDef<bool> JetpackEnableAnywhere =
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CVarDef.Create("jetpack.enable_anywhere", false, CVar.REPLICATED);
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/// <summary>
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/// When true, jetpacks can be enabled on grids that have zero gravity.
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/// </summary>
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public static readonly CVarDef<bool> JetpackEnableInNoGravity =
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CVarDef.Create("jetpack.enable_in_no_gravity", true, CVar.REPLICATED);
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}
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