Files
wwdpublic/Content.Shared/Ame/Components/AmeFuelContainerComponent.cs
LordCarve ba36e5195f Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.

(cherry picked from commit c47391011d0f7f56dfcba8e4db348f0dc0d58c09)
2024-03-07 01:08:04 +01:00

20 lines
597 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Ame.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AmeFuelContainerComponent : Component
{
/// <summary>
/// The amount of fuel in the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelAmount = 1000;
/// <summary>
/// The maximum fuel capacity of the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelCapacity = 1000;
}