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* Revert "[Fix] TTS (#137)" This reverts commitc5bd6b70a2. * Revert "[Fix] Исправление ТТСа (#136)" This reverts commit3759acb84e. * Revert "[Port] TTS (#121)" This reverts commit0db8f3aaa4. * new TTS * new TTS * new TTS * new TTS * fix
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.Humanoid;
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using Content.Shared.Speech;
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using Robust.Shared.Prototypes;
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namespace Content.Server.VoiceMask;
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/// <summary>
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/// This component is for voice mask items! Adding this component to clothing will give the the voice mask UI
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/// and allow the wearer to change their voice and verb at will.
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/// </summary>
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/// <remarks>
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/// DO NOT use this if you do not want the interface.
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/// The VoiceOverrideSystem is probably what your looking for (Or you might have to make something similar)!
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/// </remarks>
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[RegisterComponent]
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public sealed partial class VoiceMaskComponent : Component
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{
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/// <summary>
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/// The name that will override an entities default name. If null, it will use the default override.
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/// </summary>
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[DataField]
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public string? VoiceMaskName = null;
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/// <summary>
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/// The speech verb that will override an entities default one. If null, it will use the entities default verb.
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/// </summary>
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[DataField]
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public ProtoId<SpeechVerbPrototype>? VoiceMaskSpeechVerb;
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/// <summary>
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/// The action that gets displayed when the voice mask is equipped.
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/// </summary>
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[DataField]
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public EntProtoId Action = "ActionChangeVoiceMask";
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// WD EDIT START
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public string VoiceId = SharedHumanoidAppearanceSystem.DefaultVoice;
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// WD EDIT END
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/// <summary>
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/// Reference to the action.
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/// </summary>
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[DataField]
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public EntityUid? ActionEntity;
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}
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