Files
wwdpublic/Content.Server/StationRecords/Systems/StationRecordsSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

431 lines
15 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Forensics;
using Content.Server.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.StationRecords;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Server.StationRecords.Systems;
/// <summary>
/// Station records.
///
/// A station record is tied to an ID card, or anything that holds
/// a station record's key. This key will determine access to a
/// station record set's record entries, and it is imperative not
/// to lose the item that holds the key under any circumstance.
///
/// Records are mostly a roleplaying tool, but can have some
/// functionality as well (i.e., security records indicating that
/// a specific person holding an ID card with a linked key is
/// currently under warrant, showing a crew manifest with user
/// settable, custom titles).
///
/// General records are tied into this system, as most crewmembers
/// should have a general record - and most systems should probably
/// depend on this general record being created. This is subject
/// to change.
/// </summary>
public sealed class StationRecordsSystem : SharedStationRecordsSystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly StationRecordKeyStorageSystem _keyStorage = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
}
private void OnPlayerSpawn(PlayerSpawnCompleteEvent args)
{
if (!TryComp<StationRecordsComponent>(args.Station, out var stationRecords))
return;
CreateGeneralRecord(args.Station, args.Mob, args.Profile, args.JobId, stationRecords);
}
private void CreateGeneralRecord(EntityUid station, EntityUid player, HumanoidCharacterProfile profile,
string? jobId, StationRecordsComponent records)
{
// TODO make PlayerSpawnCompleteEvent.JobId a ProtoId
if (string.IsNullOrEmpty(jobId)
|| !_prototypeManager.HasIndex<JobPrototype>(jobId))
return;
if (!_inventory.TryGetSlotEntity(player, "id", out var idUid))
return;
TryComp<FingerprintComponent>(player, out var fingerprintComponent);
TryComp<DnaComponent>(player, out var dnaComponent);
string specie = profile.Species;
if (!string.IsNullOrEmpty(profile.Customspeciename))
specie = profile.Customspeciename;
CreateGeneralRecord(station, idUid.Value, profile.Name, profile.Age, specie, profile.Gender, jobId, fingerprintComponent?.Fingerprint, dnaComponent?.DNA, profile, records);
}
/// <summary>
/// Create a general record to store in a station's record set.
/// </summary>
/// <remarks>
/// This is tied into the record system, as any crew member's
/// records should generally be dependent on some generic
/// record with the bare minimum of information involved.
/// </remarks>
/// <param name="station">The entity uid of the station.</param>
/// <param name="idUid">The entity uid of an entity's ID card. Can be null.</param>
/// <param name="name">Name of the character.</param>
/// <param name="species">Species of the character.</param>
/// <param name="gender">Gender of the character.</param>
/// <param name="jobId">
/// The job to initially tie this record to. This must be a valid job loaded in, otherwise
/// this call will cause an exception. Ensure that a general record starts out with a job
/// that is currently a valid job prototype.
/// </param>
/// <param name="mobFingerprint">Fingerprint of the character.</param>
/// <param name="dna">DNA of the character.</param>
///
/// <param name="profile">
/// Profile for the related player. This is so that other systems can get further information
/// about the player character.
/// Optional - other systems should anticipate this.
/// </param>
/// <param name="records">Station records component.</param>
public void CreateGeneralRecord(
EntityUid station,
EntityUid? idUid,
string name,
int age,
string species,
Gender gender,
string jobId,
string? mobFingerprint,
string? dna,
HumanoidCharacterProfile profile,
StationRecordsComponent records)
{
if (!_prototypeManager.TryIndex<JobPrototype>(jobId, out var jobPrototype))
throw new ArgumentException($"Invalid job prototype ID: {jobId}");
// when adding a record that already exists use the old one
// this happens when respawning as the same character
if (GetRecordByName(station, name, records) is {} id)
{
SetIdKey(idUid, new StationRecordKey(id, station));
return;
}
var record = new GeneralStationRecord()
{
Name = name,
Age = age,
JobTitle = jobPrototype.LocalizedName,
JobIcon = jobPrototype.Icon,
JobPrototype = jobId,
Species = species,
Gender = gender,
DisplayPriority = jobPrototype.RealDisplayWeight,
Fingerprint = mobFingerprint,
DNA = dna
};
var key = AddRecordEntry(station, record);
if (!key.IsValid())
{
Log.Warning($"Failed to add general record entry for {name}");
return;
}
SetIdKey(idUid, key);
RaiseLocalEvent(new AfterGeneralRecordCreatedEvent(key, record, profile));
}
/// <summary>
/// Set the station records key for an id/pda.
/// </summary>
public void SetIdKey(EntityUid? uid, StationRecordKey key)
{
if (uid is not {} idUid)
return;
var keyStorageEntity = idUid;
if (TryComp<PdaComponent>(idUid, out var pda) && pda.ContainedId is {} id)
{
keyStorageEntity = id;
}
_keyStorage.AssignKey(keyStorageEntity, key);
}
/// <summary>
/// Removes a record from this station.
/// </summary>
/// <param name="key">The station and key to remove.</param>
/// <param name="records">Station records component.</param>
/// <returns>True if the record was removed, false otherwise.</returns>
public bool RemoveRecord(StationRecordKey key, StationRecordsComponent? records = null)
{
if (!Resolve(key.OriginStation, ref records))
return false;
if (records.Records.RemoveAllRecords(key.Id))
{
RaiseLocalEvent(new RecordRemovedEvent(key));
return true;
}
return false;
}
/// <summary>
/// Try to get a record from this station's record entries,
/// from the provided station record key. Will always return
/// null if the key does not match the station.
/// </summary>
/// <param name="key">Station and key to try and index from the record set.</param>
/// <param name="entry">The resulting entry.</param>
/// <param name="records">Station record component.</param>
/// <typeparam name="T">Type to get from the record set.</typeparam>
/// <returns>True if the record was obtained, false otherwise.</returns>
public bool TryGetRecord<T>(StationRecordKey key, [NotNullWhen(true)] out T? entry, StationRecordsComponent? records = null)
{
entry = default;
if (!Resolve(key.OriginStation, ref records))
return false;
return records.Records.TryGetRecordEntry(key.Id, out entry);
}
/// <summary>
/// Returns an id if a record with the same name exists.
/// </summary>
/// <remarks>
/// Linear search so O(n) time complexity.
/// </remarks>
public uint? GetRecordByName(EntityUid station, string name, StationRecordsComponent? records = null)
{
if (!Resolve(station, ref records, false))
return null;
foreach (var (id, record) in GetRecordsOfType<GeneralStationRecord>(station, records))
{
if (record.Name == name)
return id;
}
return null;
}
/// <summary>
/// Gets all records of a specific type from a station.
/// </summary>
/// <param name="station">The station to get the records from.</param>
/// <param name="records">Station records component.</param>
/// <typeparam name="T">Type of record to fetch</typeparam>
/// <returns>Enumerable of pairs with a station record key, and the entry in question of type T.</returns>
public IEnumerable<(uint, T)> GetRecordsOfType<T>(EntityUid station, StationRecordsComponent? records = null)
{
if (!Resolve(station, ref records))
return Array.Empty<(uint, T)>();
return records.Records.GetRecordsOfType<T>();
}
/// <summary>
/// Adds a new record entry to a station's record set.
/// </summary>
/// <param name="station">The station to add the record to.</param>
/// <param name="record">The record to add.</param>
/// <param name="records">Station records component.</param>
/// <typeparam name="T">The type of record to add.</typeparam>
public StationRecordKey AddRecordEntry<T>(EntityUid station, T record, StationRecordsComponent? records = null)
{
if (!Resolve(station, ref records))
return StationRecordKey.Invalid;
var id = records.Records.AddRecordEntry(record);
if (id == null)
return StationRecordKey.Invalid;
return new StationRecordKey(id.Value, station);
}
/// <summary>
/// Adds a record to an existing entry.
/// </summary>
/// <param name="key">The station and id of the existing entry.</param>
/// <param name="record">The record to add.</param>
/// <param name="records">Station records component.</param>
/// <typeparam name="T">The type of record to add.</typeparam>
public void AddRecordEntry<T>(StationRecordKey key, T record,
StationRecordsComponent? records = null)
{
if (!Resolve(key.OriginStation, ref records))
return;
records.Records.AddRecordEntry(key.Id, record);
}
/// <summary>
/// Synchronizes a station's records with any systems that need it.
/// </summary>
/// <param name="station">The station to synchronize any recently accessed records with..</param>
/// <param name="records">Station records component.</param>
public void Synchronize(EntityUid station, StationRecordsComponent? records = null)
{
if (!Resolve(station, ref records))
return;
foreach (var key in records.Records.GetRecentlyAccessed())
{
RaiseLocalEvent(new RecordModifiedEvent(new StationRecordKey(key, station)));
}
records.Records.ClearRecentlyAccessed();
}
/// <summary>
/// Synchronizes a single record's entries for a station.
/// </summary>
/// <param name="key">The station and id of the record</param>
/// <param name="records">Station records component.</param>
public void Synchronize(StationRecordKey key, StationRecordsComponent? records = null)
{
if (!Resolve(key.OriginStation, ref records))
return;
RaiseLocalEvent(new RecordModifiedEvent(key));
records.Records.RemoveFromRecentlyAccessed(key.Id);
}
#region Console system helpers
/// <summary>
/// Checks if a record should be skipped given a filter.
/// Takes general record since even if you are using this for e.g. criminal records,
/// you don't want to duplicate basic info like name and dna.
/// Station records lets you do this nicely with multiple types having their own data.
/// </summary>
public bool IsSkipped(StationRecordsFilter? filter, GeneralStationRecord someRecord)
{
// if nothing is being filtered, show everything
if (filter == null)
return false;
if (filter.Value.Length == 0)
return false;
var filterLowerCaseValue = filter.Value.ToLower();
return filter.Type switch
{
StationRecordFilterType.Name =>
!someRecord.Name.ToLower().Contains(filterLowerCaseValue),
StationRecordFilterType.Prints => someRecord.Fingerprint != null
&& IsFilterWithSomeCodeValue(someRecord.Fingerprint, filterLowerCaseValue),
StationRecordFilterType.DNA => someRecord.DNA != null
&& IsFilterWithSomeCodeValue(someRecord.DNA, filterLowerCaseValue),
};
}
private bool IsFilterWithSomeCodeValue(string value, string filter)
{
return !value.ToLower().StartsWith(filter);
}
/// <summary>
/// Build a record listing of id to name for a station and filter.
/// </summary>
public Dictionary<uint, string> BuildListing(Entity<StationRecordsComponent> station, StationRecordsFilter? filter)
{
var listing = new Dictionary<uint, string>();
var records = GetRecordsOfType<GeneralStationRecord>(station, station.Comp);
foreach (var pair in records)
{
if (IsSkipped(filter, pair.Item2))
continue;
listing.Add(pair.Item1, pair.Item2.Name);
}
return listing;
}
#endregion
}
/// <summary>
/// Base event for station record events
/// </summary>
public abstract class StationRecordEvent : EntityEventArgs
{
public readonly StationRecordKey Key;
public EntityUid Station => Key.OriginStation;
protected StationRecordEvent(StationRecordKey key)
{
Key = key;
}
}
/// <summary>
/// Event raised after the player's general profile is created.
/// Systems that modify records on a station would have more use
/// listening to this event, as it contains the character's record key.
/// Also stores the general record reference, to save some time.
/// </summary>
public sealed class AfterGeneralRecordCreatedEvent : StationRecordEvent
{
public readonly GeneralStationRecord Record;
/// <summary>
/// Profile for the related player. This is so that other systems can get further information
/// about the player character.
/// Optional - other systems should anticipate this.
/// </summary>
public readonly HumanoidCharacterProfile Profile;
public AfterGeneralRecordCreatedEvent(StationRecordKey key, GeneralStationRecord record,
HumanoidCharacterProfile profile) : base(key)
{
Record = record;
Profile = profile;
}
}
/// <summary>
/// Event raised after a record is removed. Only the key is given
/// when the record is removed, so that any relevant systems/components
/// that store record keys can then remove the key from their internal
/// fields.
/// </summary>
public sealed class RecordRemovedEvent : StationRecordEvent
{
public RecordRemovedEvent(StationRecordKey key) : base(key)
{
}
}
/// <summary>
/// Event raised after a record is modified. This is to
/// inform other systems that records stored in this key
/// may have changed.
/// </summary>
public sealed class RecordModifiedEvent : StationRecordEvent
{
public RecordModifiedEvent(StationRecordKey key) : base(key)
{
}
}