Files
wwdpublic/Content.Server/Station/Systems/StationSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

612 lines
21 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Shared.Fax;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Station.Systems;
/// <summary>
/// System that manages stations.
/// A station is, by default, just a name, optional map prototype, and optional grids.
/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
/// </summary>
[PublicAPI]
public sealed class StationSystem : EntitySystem
{
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly MapSystem _map = default!;
private ISawmill _sawmill = default!;
/// <inheritdoc/>
public override void Initialize()
{
_sawmill = _logManager.GetSawmill("station");
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
{
AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
}
private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
{
if (!TryComp<StationDataComponent>(component.Station, out var stationData))
return;
stationData.Grids.Remove(uid);
}
public override void Shutdown()
{
base.Shutdown();
_player.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Connected)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), e.Session);
}
}
#region Event handlers
private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args)
{
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
var metaData = MetaData(uid);
RaiseLocalEvent(new StationInitializedEvent(uid));
_sawmill.Info($"Set up station {metaData.EntityName} ({uid}).");
}
private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
{
foreach (var grid in component.Grids)
{
RemComp<StationMemberComponent>(grid);
}
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
}
private void OnPostGameMapLoad(PostGameMapLoad ev)
{
var dict = new Dictionary<string, List<EntityUid>>();
// Iterate over all BecomesStation
foreach (var grid in ev.Grids)
{
// We still setup the grid
if (TryComp<BecomesStationComponent>(grid, out var becomesStation))
dict.GetOrNew(becomesStation.Id).Add(grid);
}
if (!dict.Any())
{
// Oh jeez, no stations got loaded.
// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
}
foreach (var (id, gridIds) in dict)
{
StationConfig stationConfig;
if (ev.GameMap.Stations.ContainsKey(id))
stationConfig = ev.GameMap.Stations[id];
else
{
_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
continue;
}
InitializeNewStation(stationConfig, gridIds, ev.StationName);
}
}
private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
{
if (eventArgs.New != GameRunLevel.PreRoundLobby)
return;
var query = EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var station, out _))
{
QueueDel(station);
}
}
#endregion Event handlers
/// <summary>
/// Gets the largest member grid from a station.
/// </summary>
public EntityUid? GetLargestGrid(StationDataComponent component)
{
EntityUid? largestGrid = null;
Box2 largestBounds = new Box2();
foreach (var gridUid in component.Grids)
{
if (!TryComp<MapGridComponent>(gridUid, out var grid) ||
grid.LocalAABB.Size.LengthSquared() < largestBounds.Size.LengthSquared())
continue;
largestBounds = grid.LocalAABB;
largestGrid = gridUid;
}
return largestGrid;
}
/// <summary>
/// Returns the total number of tiles contained in the station's grids.
/// </summary>
public int GetTileCount(StationDataComponent component)
{
var count = 0;
foreach (var gridUid in component.Grids)
{
if (!TryComp<MapGridComponent>(gridUid, out var grid))
continue;
count += _map.GetAllTiles(gridUid, grid).Count();
}
return count;
}
/// <summary>
/// Tries to retrieve a filter for everything in the station the source is on.
/// </summary>
/// <param name="source">The entity to use to find the station.</param>
/// <param name="range">The range around the station</param>
/// <returns></returns>
public Filter GetInOwningStation(EntityUid source, float range = 32f)
{
var station = GetOwningStation(source);
if (TryComp<StationDataComponent>(station, out var data))
{
return GetInStation(data);
}
return Filter.Empty();
}
/// <summary>
/// Retrieves a filter for everything in a particular station or near its member grids.
/// </summary>
public Filter GetInStation(StationDataComponent dataComponent, float range = 32f)
{
// Could also use circles if you wanted.
var bounds = new ValueList<Box2>(dataComponent.Grids.Count);
var filter = Filter.Empty();
var mapIds = new ValueList<MapId>();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var gridUid in dataComponent.Grids)
{
if (!TryComp(gridUid, out MapGridComponent? grid) ||
!xformQuery.TryGetComponent(gridUid, out var xform))
continue;
var mapId = xform.MapID;
var position = _transform.GetWorldPosition(xform, xformQuery);
var bound = grid.LocalAABB.Enlarged(range).Translated(position);
bounds.Add(bound);
if (!mapIds.Contains(mapId))
{
mapIds.Add(xform.MapID);
}
}
foreach (var session in Filter.GetAllPlayers(_player))
{
var entity = session.AttachedEntity;
if (entity == null || !xformQuery.TryGetComponent(entity, out var xform))
continue;
var mapId = xform.MapID;
if (!mapIds.Contains(mapId))
continue;
var position = _transform.GetWorldPosition(xform, xformQuery);
foreach (var bound in bounds)
{
if (!bound.Contains(position))
continue;
filter.AddPlayer(session);
break;
}
}
return filter;
}
/// <summary>
/// Initializes a new station with the given information.
/// </summary>
/// <param name="stationConfig">The game map prototype used, if any.</param>
/// <param name="gridIds">All grids that should be added to the station.</param>
/// <param name="name">Optional override for the station name.</param>
/// <remarks>This is for ease of use, manually spawning the entity works just fine.</remarks>
/// <returns>The initialized station.</returns>
public EntityUid InitializeNewStation(StationConfig stationConfig, IEnumerable<EntityUid>? gridIds, string? name = null)
{
// Use overrides for setup.
var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
if (name is not null)
RenameStation(station, name, false);
DebugTools.Assert(HasComp<StationDataComponent>(station), "Stations should have StationData in their prototype.");
var data = Comp<StationDataComponent>(station);
name ??= MetaData(station).EntityName;
var entry = gridIds ?? Array.Empty<EntityUid>();
foreach (var grid in entry)
{
AddGridToStation(station, grid, null, data, name);
}
if (TryComp<StationRandomTransformComponent>(station, out var random))
{
Angle? rotation = null;
Vector2? offset = null;
if (random.MaxStationOffset != null)
offset = _random.NextVector2(-random.MaxStationOffset.Value, random.MaxStationOffset.Value);
if (random.EnableStationRotation)
rotation = _random.NextAngle();
foreach (var grid in entry)
{
//planetary maps give an error when trying to change from position or rotation.
//This is still the case, but it will be irrelevant after the https://github.com/space-wizards/space-station-14/pull/26510
if (rotation != null && offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPositionRotation(grid, pos + offset.Value, rotation.Value);
continue;
}
if (rotation != null)
{
_transform.SetWorldRotation(grid, rotation.Value);
continue;
}
if (offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPosition(grid, pos + offset.Value);
continue;
}
}
}
if (LifeStage(station) < EntityLifeStage.MapInitialized)
throw new Exception($"Station must be man-initialized");
var ev = new StationPostInitEvent((station, data));
RaiseLocalEvent(station, ref ev, true);
return station;
}
/// <summary>
/// Adds the given grid to a station.
/// </summary>
/// <param name="mapGrid">Grid to attach.</param>
/// <param name="station">Station to attach the grid to.</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="name">The name to assign to the grid if any.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
if (!string.IsNullOrEmpty(name))
_metaData.SetEntityName(mapGrid, name);
var stationMember = EnsureComp<StationMemberComponent>(mapGrid);
stationMember.Station = station;
stationData.Grids.Add(mapGrid);
RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, false), true);
_sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})");
}
/// <summary>
/// Removes the given grid from a station.
/// </summary>
/// <param name="station">Station to remove the grid from.</param>
/// <param name="mapGrid">Grid to remove</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
RemComp<StationMemberComponent>(mapGrid);
stationData.Grids.Remove(mapGrid);
RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid), true);
_sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})");
}
/// <summary>
/// Renames the given station.
/// </summary>
/// <param name="station">Station to rename.</param>
/// <param name="name">The new name to apply.</param>
/// <param name="loud">Whether or not to announce the rename.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="metaData">Resolve pattern, metadata component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
{
if (!Resolve(station, ref stationData, ref metaData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var oldName = metaData.EntityName;
_metaData.SetEntityName(station, name, metaData);
if (loud)
{
_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
}
RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true);
}
/// <summary>
/// Deletes the given station.
/// </summary>
/// <param name="station">Station to delete.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
{
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
QueueDel(station);
}
public EntityUid? GetOwningStation(EntityUid? entity, TransformComponent? xform = null)
{
if (entity == null)
return null;
return GetOwningStation(entity.Value, xform);
}
/// <summary>
/// Gets the station that "owns" the given entity (essentially, the station the grid it's on is attached to)
/// </summary>
/// <param name="entity">Entity to find the owner of.</param>
/// <param name="xform">Resolve pattern, transform of the entity.</param>
/// <returns>The owning station, if any.</returns>
/// <remarks>
/// This does not remember what station an entity started on, it simply checks where it is currently located.
/// </remarks>
public EntityUid? GetOwningStation(EntityUid entity, TransformComponent? xform = null)
{
if (!Resolve(entity, ref xform))
throw new ArgumentException("Tried to use an abstract entity!", nameof(entity));
if (TryComp<StationDataComponent>(entity, out _))
{
// We are the station, just return ourselves.
return entity;
}
if (TryComp<MapGridComponent>(entity, out _))
{
// We are the station, just check ourselves.
return CompOrNull<StationMemberComponent>(entity)?.Station;
}
if (xform.GridUid == EntityUid.Invalid)
{
Log.Debug("Unable to get owning station - GridUid invalid.");
return null;
}
return CompOrNull<StationMemberComponent>(xform.GridUid)?.Station;
}
public List<EntityUid> GetStations()
{
var stations = new List<EntityUid>();
var query = EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var uid, out _))
{
stations.Add(uid);
}
return stations;
}
public HashSet<EntityUid> GetStationsSet()
{
var stations = new HashSet<EntityUid>();
var query = EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var uid, out _))
{
stations.Add(uid);
}
return stations;
}
public List<(string Name, NetEntity Entity)> GetStationNames()
{
var stations = GetStationsSet();
var stats = new List<(string Name, NetEntity Station)>();
foreach (var weh in stations)
{
stats.Add((MetaData(weh).EntityName, GetNetEntity(weh)));
}
return stats;
}
/// <summary>
/// Returns the first station that has a grid in a certain map.
/// If the map has no stations, null is returned instead.
/// </summary>
/// <remarks>
/// If there are multiple stations on a map it is probably arbitrary which one is returned.
/// </remarks>
public EntityUid? GetStationInMap(MapId map)
{
var query = EntityQueryEnumerator<StationDataComponent>();
while (query.MoveNext(out var uid, out var data))
{
foreach (var gridUid in data.Grids)
{
if (Transform(gridUid).MapID == map)
{
return uid;
}
}
}
return null;
}
}
/// <summary>
/// Broadcast event fired when a station is first set up.
/// This is the ideal point to add components to it.
/// </summary>
[PublicAPI]
public sealed class StationInitializedEvent : EntityEventArgs
{
/// <summary>
/// Station this event is for.
/// </summary>
public EntityUid Station;
public StationInitializedEvent(EntityUid station)
{
Station = station;
}
}
/// <summary>
/// Directed event fired on a station when a grid becomes a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridAddedEvent : EntityEventArgs
{
/// <summary>
/// ID of the grid added to the station.
/// </summary>
public EntityUid GridId;
/// <summary>
/// Indicates that the event was fired during station setup,
/// so that it can be ignored if StationInitializedEvent was already handled.
/// </summary>
public bool IsSetup;
public StationGridAddedEvent(EntityUid gridId, bool isSetup)
{
GridId = gridId;
IsSetup = isSetup;
}
}
/// <summary>
/// Directed event fired on a station when a grid is no longer a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridRemovedEvent : EntityEventArgs
{
/// <summary>
/// ID of the grid removed from the station.
/// </summary>
public EntityUid GridId;
public StationGridRemovedEvent(EntityUid gridId)
{
GridId = gridId;
}
}
/// <summary>
/// Directed event fired on a station when it is renamed.
/// </summary>
[PublicAPI]
public sealed class StationRenamedEvent : EntityEventArgs
{
/// <summary>
/// Prior name of the station.
/// </summary>
public string OldName;
/// <summary>
/// New name of the station.
/// </summary>
public string NewName;
public StationRenamedEvent(string oldName, string newName)
{
OldName = oldName;
NewName = newName;
}
}