Files
wwdpublic/Content.Server/Procedural/DungeonJob.CorridorClutterPost.cs
SimpleStation14 3b635f1729 Mirror: haunted dungeon template (#321)
## Mirror of PR #23768: [haunted dungeon
template](https://github.com/space-wizards/space-station-14/pull/23768)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `952b7f4c4e8e957c0c3765f7b20f2745c9297e27`

PR opened by <img
src="https://avatars.githubusercontent.com/u/99158783?v=4"
width="16"/><a href="https://github.com/Emisse"> Emisse</a> at
2024-01-09 07:36:29 UTC

---

PR changed 17 files with 4009 additions and 67 deletions.

The PR had the following labels:


---

<details open="true"><summary><h1>Original Body</h1></summary>

> also for sloth when he gets to it
> 
> Requires https://github.com/space-wizards/RobustToolbox/pull/4980


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-11 23:14:58 -04:00

54 lines
1.6 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Storage;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Procedural;
public sealed partial class DungeonJob
{
private async Task PostGen(CorridorClutterPostGen gen, Dungeon dungeon, EntityUid gridUid, MapGridComponent grid,
Random random)
{
var physicsQuery = _entManager.GetEntityQuery<PhysicsComponent>();
var count = (int) Math.Ceiling(dungeon.CorridorTiles.Count * gen.Chance);
while (count > 0)
{
var tile = random.Pick(dungeon.CorridorTiles);
var enumerator = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, tile);
var blocked = false;
while (enumerator.MoveNext(out var ent))
{
if (!physicsQuery.TryGetComponent(ent, out var physics) ||
!physics.CanCollide ||
!physics.Hard)
{
continue;
}
blocked = true;
break;
}
if (blocked)
continue;
count--;
var protos = EntitySpawnCollection.GetSpawns(gen.Contents, random);
var coords = _maps.ToCenterCoordinates(_gridUid, tile, _grid);
_entManager.SpawnEntities(coords, protos);
await SuspendIfOutOfTime();
if (!ValidateResume())
return;
}
}
}