Files
wwdpublic/Content.Server/NPC/HTN/PrimitiveTasks/Operators/Specific/PickNearbyWeldableOperator.cs
Timfa b7c755531a Weldbot (#1703)
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# Description

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The Weldbot is a medibot for IPC's, Borgs and other Silicon bots. It'll
behave pretty much as a medibot would, except it welds.
Upon destruction, it will spill fuel on the ground. Nasty stuff.

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<details><summary><h1>Media</h1></summary>
<p>

Note: The weldbot was slow in this video, and healed only 5 units of
damage. It will heal 50 now, but I don't have an up-to-date video.

https://github.com/user-attachments/assets/11c2343b-3e7e-4536-8238-4ee28d51c045

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</details>

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# Changelog

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🆑 Timfa
- add: Added weldbot! It'll fix IPC's, Borgs and other robots. If they
stay still for long enough...

---------

Signed-off-by: Timfa <timfalken@hotmail.com>
Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com>
Co-authored-by: stellar-novas <stellar_novas@riseup.net>
(cherry picked from commit 20a0c5ba97bf5f6916f5a18499d56a77d21b6770)
2025-02-15 00:03:45 +03:00

84 lines
3.2 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Content.Server.NPC.Pathfinding;
using Content.Shared.Damage;
using Content.Shared.Emag.Components;
using Content.Shared.Interaction;
using Content.Shared.Silicons.Bots;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
public sealed partial class PickNearbyWeldableOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private EntityLookupSystem _lookup = default!;
private WeldbotSystem _weldbot = default!;
private PathfindingSystem _pathfinding = default!;
private TagSystem _tagSystem = default!;
[DataField] public string RangeKey = NPCBlackboard.WeldbotWeldRange;
/// <summary>
/// Target entity to weld
/// </summary>
[DataField(required: true)]
public string TargetKey = string.Empty;
/// <summary>
/// Target entitycoordinates to move to.
/// </summary>
[DataField(required: true)]
public string TargetMoveKey = string.Empty;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
_weldbot = sysManager.GetEntitySystem<WeldbotSystem>();
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
_tagSystem = sysManager.GetEntitySystem<TagSystem>();
}
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager) || !_entManager.TryGetComponent<WeldbotComponent>(owner, out var weldbot))
return (false, null);
var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
var emagged = _entManager.HasComponent<EmaggedComponent>(owner);
foreach (var target in _lookup.GetEntitiesInRange(owner, range))
{
if (!damageQuery.TryGetComponent(target, out var damage))
continue;
var tagPrototype = _prototypeManager.Index<TagPrototype>(WeldbotWeldOperator.SiliconTag);
if (!_entManager.TryGetComponent<TagComponent>(target, out var tagComponent) || !_tagSystem.HasTag(tagComponent, tagPrototype) || !emagged && damage.DamagePerGroup["Brute"].Value == 0)
continue;
//Needed to make sure it doesn't sometimes stop right outside it's interaction range
var pathRange = SharedInteractionSystem.InteractionRange - 1f;
var path = await _pathfinding.GetPath(owner, target, pathRange, cancelToken);
if (path.Result == PathResult.NoPath)
continue;
return (true, new Dictionary<string, object>()
{
{TargetKey, target},
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(target).Coordinates},
{NPCBlackboard.PathfindKey, path},
});
}
return (false, null);
}
}