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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
149 lines
4.8 KiB
C#
149 lines
4.8 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Drugs;
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using Content.Shared.Drunk;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Medical;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Traits.Assorted.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Medical;
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/// <summary>
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/// This stores the eye exam system for <see cref="PenLightComponent"/>
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/// </summary>
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public sealed class PenLightSystem : EntitySystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PenLightComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<PenLightComponent, PenLightDoAfterEvent>(OnDoAfter);
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}
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private void OnAfterInteract(EntityUid uid, PenLightComponent component, ref AfterInteractEvent args)
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{
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if (args.Handled
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|| args.Target is not {} target
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|| target == null
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|| !args.CanReach
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|| !HasComp<MobStateComponent>(target)
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|| !_powerCell.HasDrawCharge(uid, user: args.User))
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return;
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args.Handled = TryStartExam(uid, target, args.User, component);
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}
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private void OnDoAfter(Entity<PenLightComponent> uid, ref PenLightDoAfterEvent args)
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{
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if (args.Handled
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|| args.Cancelled
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|| args.Target == null
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|| !_powerCell.HasDrawCharge(uid, user: args.User))
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return;
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OpenUserInterface(args.User, uid);
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Diagnose(uid, args.Target.Value);
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args.Handled = true;
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}
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/// <summary>
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/// Checks if the PointLight component is enabled.
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/// </summary>
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private bool IsLightEnabled(EntityUid uid)
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{
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return TryComp<PointLightComponent>(uid, out var pointLight) && pointLight.Enabled;
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}
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/// <summary>
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/// Actually handles the exam interaction.
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/// </summary>
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public bool TryStartExam(EntityUid uid, EntityUid target, EntityUid user, PenLightComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!IsLightEnabled(uid))
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("penlight-off"), uid, user);
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return false;
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}
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// can't examine your own eyes, dingus
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if (user == target)
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{
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_popup.PopupEntity(Loc.GetString("penlight-cannot-examine-self"), uid, user);
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return false;
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}
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.ExamSpeed, new PenLightDoAfterEvent(),
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uid, target, uid)
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{
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BlockDuplicate = true,
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BreakOnMove = true,
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BreakOnHandChange = true,
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NeedHand = true
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});
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}
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private void OpenUserInterface(EntityUid user, EntityUid penlight)
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{
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if (!_uiSystem.HasUi(penlight, PenLightUiKey.Key))
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return;
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_uiSystem.OpenUi(penlight, PenLightUiKey.Key, user);
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}
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/// <summary>
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/// Runs the checks for the different types of eye damage
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/// </summary>
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private void Diagnose(EntityUid penlight, EntityUid target)
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{
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if (!_uiSystem.HasUi(penlight, PenLightUiKey.Key)
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|| !HasComp<EyeComponent>(target)
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|| !HasComp<DamageableComponent>(target))
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return;
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// Blind
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var blind = _entityManager.HasComponent<PermanentBlindnessComponent>(target);
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// Drunk
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var drunk = _entityManager.HasComponent<DrunkComponent>(target);
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// EyeDamage
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var eyeDamage = false;
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if (TryComp<BlindableComponent>(target, out var eyeDam))
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{
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eyeDamage = eyeDam.EyeDamage > 0 && eyeDam.EyeDamage < 6; //6 means perma-blind
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}
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// Hallucinating
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var seeingRainbows = _entityManager.HasComponent<SeeingRainbowsComponent>(target);
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// Healthy
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var healthy = !(blind || drunk || eyeDamage || seeingRainbows);
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_uiSystem.ServerSendUiMessage(
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penlight,
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PenLightUiKey.Key,
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new PenLightUserMessage(GetNetEntity(target),
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blind,
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drunk,
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eyeDamage,
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healthy,
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seeingRainbows
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)
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);
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}
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}
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