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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
258 lines
9.7 KiB
C#
258 lines
9.7 KiB
C#
using Content.Server.Atmos.Rotting;
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using Content.Server.Chat.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Electrocution;
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using Content.Server.EUI;
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using Content.Server.Ghost;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Medical;
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using Content.Shared.Mind;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.PowerCell;
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using Content.Shared.Timing;
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using Content.Shared.Toggleable;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Medical;
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/// <summary>
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/// This handles interactions and logic relating to <see cref="DefibrillatorComponent"/>
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/// </summary>
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public sealed class DefibrillatorSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ChatSystem _chatManager = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly RottingSystem _rotting = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<DefibrillatorComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DefibrillatorComponent, DefibrillatorZapDoAfterEvent>(OnDoAfter);
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}
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private void OnAfterInteract(EntityUid uid, DefibrillatorComponent component, AfterInteractEvent args)
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{
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if (args.Handled || args.Target is not { } target)
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return;
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args.Handled = TryStartZap(uid, target, args.User, component);
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}
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private void OnDoAfter(EntityUid uid, DefibrillatorComponent component, DefibrillatorZapDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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if (args.Target is not { } target)
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return;
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if (!CanZap(uid, target, args.User, component))
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return;
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args.Handled = true;
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Zap(uid, target, args.User, component);
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}
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/// <summary>
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/// Checks if you can actually defib a target.
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/// </summary>
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/// <param name="uid">Uid of the defib</param>
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/// <param name="target">Uid of the target getting defibbed</param>
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/// <param name="user">Uid of the entity using the defibrillator</param>
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/// <param name="component">Defib component</param>
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/// <param name="targetCanBeAlive">
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/// If true, the target can be alive. If false, the function will check if the target is alive and will return false if they are.
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/// </param>
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/// <returns>
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/// Returns true if the target is valid to be defibed, false otherwise.
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/// </returns>
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public bool CanZap(EntityUid uid, EntityUid target, EntityUid? user = null, DefibrillatorComponent? component = null, bool targetCanBeAlive = false)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!_toggle.IsActivated(uid))
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("defibrillator-not-on"), uid, user.Value);
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return false;
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}
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if (_timing.CurTime < component.NextZapTime)
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return false;
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if (!TryComp<MobStateComponent>(target, out var mobState))
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return false;
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if (!_powerCell.HasActivatableCharge(uid, user: user))
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return false;
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if (!targetCanBeAlive && _mobState.IsAlive(target, mobState))
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return false;
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if (!targetCanBeAlive && !component.CanDefibCrit && _mobState.IsCritical(target, mobState))
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return false;
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return true;
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}
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/// <summary>
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/// Tries to start defibrillating the target. If the target is valid, will start the defib do-after.
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/// </summary>
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/// <param name="uid">Uid of the defib</param>
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/// <param name="target">Uid of the target getting defibbed</param>
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/// <param name="user">Uid of the entity using the defibrillator</param>
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/// <param name="component">Defib component</param>
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/// <returns>
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/// Returns true if the defibrillation do-after started, otherwise false.
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/// </returns>
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public bool TryStartZap(EntityUid uid, EntityUid target, EntityUid user, DefibrillatorComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanZap(uid, target, user, component))
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return false;
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_audio.PlayPvs(component.ChargeSound, uid);
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
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uid, target, uid)
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{
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BlockDuplicate = true,
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BreakOnHandChange = true,
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NeedHand = true,
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BreakOnMove = !component.AllowDoAfterMovement
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});
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}
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public void Zap(EntityUid uid, EntityUid target, EntityUid user, DefibrillatorComponent? component = null, MobStateComponent? mob = null, MobThresholdsComponent? thresholds = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!_powerCell.TryUseActivatableCharge(uid, user: user))
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return;
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var selfEvent = new SelfBeforeDefibrillatorZapsEvent(user, uid, target);
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RaiseLocalEvent(user, selfEvent);
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target = selfEvent.DefibTarget;
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// Ensure thet new target is still valid.
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if (selfEvent.Cancelled || !CanZap(uid, target, user, component, true))
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return;
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var targetEvent = new TargetBeforeDefibrillatorZapsEvent(user, uid, target);
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RaiseLocalEvent(target, targetEvent);
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target = targetEvent.DefibTarget;
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if (targetEvent.Cancelled || !CanZap(uid, target, user, component, true))
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return;
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if (!TryComp<MobStateComponent>(target, out var mobState) ||
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!TryComp<MobThresholdsComponent>(target, out var mobThresholds))
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return;
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mob = mobState;
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thresholds = mobThresholds;
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_audio.PlayPvs(component.ZapSound, uid);
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_electrocution.TryDoElectrocution(target, null, component.ZapDamage, component.WritheDuration, true, ignoreInsulation: true);
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component.NextZapTime = _timing.CurTime + component.ZapDelay;
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_appearance.SetData(uid, DefibrillatorVisuals.Ready, false);
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ICommonSession? session = null;
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var dead = true;
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if (_rotting.IsRotten(target))
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{
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_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
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InGameICChatType.Speak, true);
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}
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else
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{
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if (_mobState.IsDead(target, mob))
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_damageable.TryChangeDamage(target, component.ZapHeal, true, origin: uid);
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if (_mobThreshold.TryGetThresholdForState(target, MobState.Dead, out var threshold) &&
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TryComp<DamageableComponent>(target, out var damageableComponent) &&
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damageableComponent.TotalDamage < threshold)
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{
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_mobState.ChangeMobState(target, MobState.Critical, mob, uid);
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dead = false;
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}
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if (_mind.TryGetMind(target, out _, out var mind) &&
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mind.Session is { } playerSession)
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{
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session = playerSession;
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// notify them they're being revived.
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if (mind.CurrentEntity != target)
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{
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_euiManager.OpenEui(new ReturnToBodyEui(mind, _mind), session);
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}
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}
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else
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{
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_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-no-mind"),
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InGameICChatType.Speak, true);
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}
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}
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var sound = dead || session == null
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? component.FailureSound
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: component.SuccessSound;
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_audio.PlayPvs(sound, uid);
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// if we don't have enough power left for another shot, turn it off
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if (!_powerCell.HasActivatableCharge(uid))
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_toggle.TryDeactivate(uid);
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// TODO clean up this clown show above
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var ev = new TargetDefibrillatedEvent(user, (uid, component));
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RaiseLocalEvent(target, ref ev);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DefibrillatorComponent>();
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while (query.MoveNext(out var uid, out var defib))
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{
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if (defib.NextZapTime == null || _timing.CurTime < defib.NextZapTime)
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continue;
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_audio.PlayPvs(defib.ReadySound, uid);
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_appearance.SetData(uid, DefibrillatorVisuals.Ready, true);
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defib.NextZapTime = null;
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}
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}
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}
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