Files
wwdpublic/Content.Server/Lathe/LatheSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

401 lines
16 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Lathe.Components;
using Content.Server.Materials;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Stack;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.UserInterface;
using Content.Shared.Database;
using Content.Shared.Emag.Components;
using Content.Shared.Examine;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Power;
using Content.Shared.ReagentSpeed;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Lathe
{
[UsedImplicitly]
public sealed class LatheSystem : SharedLatheSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly UserInterfaceSystem _uiSys = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly TransformSystem _transform = default!;
/// <summary>
/// Per-tick cache
/// </summary>
private readonly List<GasMixture> _environments = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<LatheComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
SubscribeLocalEvent<LatheComponent, ResearchRegistrationChangedEvent>(OnResearchRegistrationChanged);
SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u, c, _) => UpdateUserInterfaceState(u, c));
SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>(OnMaterialAmountChanged);
SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
SubscribeLocalEvent<LatheHeatProducingComponent, LatheStartPrintingEvent>(OnHeatStartPrinting);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<LatheProducingComponent, LatheComponent>();
while (query.MoveNext(out var uid, out var comp, out var lathe))
{
if (lathe.CurrentRecipe == null)
continue;
if (_timing.CurTime - comp.StartTime >= comp.ProductionLength)
FinishProducing(uid, lathe);
}
var heatQuery = EntityQueryEnumerator<LatheHeatProducingComponent, LatheProducingComponent, TransformComponent>();
while (heatQuery.MoveNext(out var uid, out var heatComp, out _, out var xform))
{
if (_timing.CurTime < heatComp.NextSecond)
continue;
heatComp.NextSecond += TimeSpan.FromSeconds(1);
var position = _transform.GetGridTilePositionOrDefault((uid, xform));
_environments.Clear();
if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix)
_environments.Add(tileMix);
if (xform.GridUid != null)
{
var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true);
while (enumerator.MoveNext(out var mix))
{
_environments.Add(mix);
}
}
if (_environments.Count > 0)
{
var heatPerTile = heatComp.EnergyPerSecond / _environments.Count;
foreach (var env in _environments)
{
_atmosphere.AddHeat(env, heatPerTile);
}
}
}
}
private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args)
{
if (args.Storage != uid)
return;
var materialWhitelist = new List<ProtoId<MaterialPrototype>>();
var recipes = GetAvailableRecipes(uid, component, true);
foreach (var id in recipes)
{
if (!_proto.TryIndex(id, out var proto))
continue;
foreach (var (mat, _) in proto.Materials)
{
if (!materialWhitelist.Contains(mat))
{
materialWhitelist.Add(mat);
}
}
}
var combined = args.Whitelist.Union(materialWhitelist).ToList();
args.Whitelist = combined;
}
[PublicAPI]
public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<ProtoId<LatheRecipePrototype>>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false)
{
recipes = null;
if (!Resolve(uid, ref component))
return false;
recipes = GetAvailableRecipes(uid, component, getUnavailable);
return true;
}
public List<ProtoId<LatheRecipePrototype>> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false)
{
var ev = new LatheGetRecipesEvent(uid, getUnavailable)
{
Recipes = new List<ProtoId<LatheRecipePrototype>>(component.StaticRecipes)
};
RaiseLocalEvent(uid, ev);
return ev.Recipes;
}
public static List<ProtoId<LatheRecipePrototype>> GetAllBaseRecipes(LatheComponent component)
{
return component.StaticRecipes.Union(component.DynamicRecipes).ToList();
}
public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanProduce(uid, recipe, 1, component))
return false;
foreach (var (mat, amount) in recipe.Materials)
{
var adjustedAmount = recipe.ApplyMaterialDiscount
? (int) (-amount * component.MaterialUseMultiplier)
: -amount;
_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
}
component.Queue.Add(recipe);
return true;
}
public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager))
return false;
var recipe = component.Queue.First();
component.Queue.RemoveAt(0);
var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime) * component.TimeMultiplier;
var lathe = EnsureComp<LatheProducingComponent>(uid);
lathe.StartTime = _timing.CurTime;
lathe.ProductionLength = time;
component.CurrentRecipe = recipe;
var ev = new LatheStartPrintingEvent(recipe);
RaiseLocalEvent(uid, ref ev);
_audio.PlayPvs(component.ProducingSound, uid);
UpdateRunningAppearance(uid, true);
UpdateUserInterfaceState(uid, component);
if (time == TimeSpan.Zero)
{
FinishProducing(uid, component, lathe);
}
return true;
}
public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
{
if (!Resolve(uid, ref comp, ref prodComp, false))
return;
if (comp.CurrentRecipe != null)
{
if (comp.CurrentRecipe.Result is { } resultProto)
{
var result = Spawn(resultProto, Transform(uid).Coordinates);
_stack.TryMergeToContacts(result);
}
if (comp.CurrentRecipe.ResultReagents is { } resultReagents &&
comp.ReagentOutputSlotId is { } slotId)
{
var toAdd = new Solution(
resultReagents.Select(p => new ReagentQuantity(p.Key.Id, p.Value, null)));
// dispense it in the container if we have it and dump it if we don't
if (_container.TryGetContainer(uid, slotId, out var container) &&
container.ContainedEntities.Count == 1 &&
_solution.TryGetFitsInDispenser(container.ContainedEntities.First(), out var solution, out _))
{
_solution.AddSolution(solution.Value, toAdd);
}
else
{
_popup.PopupEntity(Loc.GetString("lathe-reagent-dispense-no-container", ("name", uid)), uid);
_puddle.TrySpillAt(uid, toAdd, out _);
}
}
}
comp.CurrentRecipe = null;
prodComp.StartTime = _timing.CurTime;
if (!TryStartProducing(uid, comp))
{
RemCompDeferred(uid, prodComp);
UpdateUserInterfaceState(uid, comp);
UpdateRunningAppearance(uid, false);
}
}
public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault();
var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue, producing);
_uiSys.SetUiState(uid, LatheUiKey.Key, state);
}
private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
{
if (uid != args.Lathe || !TryComp<LatheComponent>(uid, out var latheComponent))
return;
foreach (var recipe in latheComponent.DynamicRecipes)
{
if (!(args.getUnavailable || component.UnlockedRecipes.Contains(recipe)) || args.Recipes.Contains(recipe))
continue;
args.Recipes.Add(recipe);
}
}
private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args)
{
if (uid != args.Lathe || !TryComp<TechnologyDatabaseComponent>(uid, out var technologyDatabase))
return;
if (!args.getUnavailable && !HasComp<EmaggedComponent>(uid))
return;
foreach (var recipe in component.EmagDynamicRecipes)
{
if (!(args.getUnavailable || technologyDatabase.UnlockedRecipes.Contains(recipe)) || args.Recipes.Contains(recipe))
continue;
args.Recipes.Add(recipe);
}
foreach (var recipe in component.EmagStaticRecipes)
{
args.Recipes.Add(recipe);
}
}
private void OnHeatStartPrinting(EntityUid uid, LatheHeatProducingComponent component, LatheStartPrintingEvent args)
{
component.NextSecond = _timing.CurTime;
}
private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args)
{
UpdateUserInterfaceState(uid, component);
}
/// <summary>
/// Initialize the UI and appearance.
/// Appearance requires initialization or the layers break
/// </summary>
private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
{
_appearance.SetData(uid, LatheVisuals.IsInserting, false);
_appearance.SetData(uid, LatheVisuals.IsRunning, false);
_materialStorage.UpdateMaterialWhitelist(uid);
}
/// <summary>
/// Sets the machine sprite to either play the running animation
/// or stop.
/// </summary>
private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
{
_appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
}
private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
{
RemComp<LatheProducingComponent>(uid);
UpdateRunningAppearance(uid, false);
}
else if (component.CurrentRecipe != null)
{
EnsureComp<LatheProducingComponent>(uid);
TryStartProducing(uid, component);
}
}
private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args)
{
UpdateUserInterfaceState(uid, component);
}
private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args)
{
UpdateUserInterfaceState(uid, component);
}
protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
{
return GetAvailableRecipes(uid, component).Contains(recipe.ID);
}
#region UI Messages
private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
{
if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
{
var count = 0;
for (var i = 0; i < args.Quantity; i++)
{
if (TryAddToQueue(uid, recipe, component))
count++;
else
break;
}
if (count > 0)
{
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Actor):player} queued {count} {GetRecipeName(recipe)} at {ToPrettyString(uid):lathe}");
}
}
TryStartProducing(uid, component);
UpdateUserInterfaceState(uid, component);
}
private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
{
UpdateUserInterfaceState(uid, component);
}
#endregion
}
}