Files
wwdpublic/Content.Server/GameTicking/Rules/Components/RevolutionaryRuleComponent.cs
VMSolidus 08822e34ba Cherry-Pick Antag Refactor (#734)
This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-08-15 10:11:48 -07:00

31 lines
1.1 KiB
C#

using Content.Shared.Roles;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Component for the RevolutionaryRuleSystem that stores info about winning/losing, player counts required for starting, as well as prototypes for Revolutionaries and their gear.
/// </summary>
[RegisterComponent, Access(typeof(RevolutionaryRuleSystem))]
public sealed partial class RevolutionaryRuleComponent : Component
{
/// <summary>
/// When the round will if all the command are dead (Incase they are in space)
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan CommandCheck;
/// <summary>
/// The amount of time between each check for command check.
/// </summary>
[DataField]
public TimeSpan TimerWait = TimeSpan.FromSeconds(20);
/// <summary>
/// The time it takes after the last head is killed for the shuttle to arrive.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ShuttleCallTime = TimeSpan.FromMinutes(5);
}