Files
wwdpublic/Content.Server/Ensnaring/EnsnareableSystem.Ensnaring.cs
sleepyyapril fbc06d2bb4 Finish Command Jobs (#1495)
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# Description

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Finishes BSO and Nanorep.

---

# TODO

- [x] Jobs
- [x] Clothing
- [x] BSO weapons
- [x] Loadouts
- [x] Mapping
- [x] Set map prototypes

---

# Changelog

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🆑 sleepyapril, Goob Station contributors
- add: Added Nanotrasen Representative and Blueshield Officer
- add: Added Admin Assistant, Nanorep, and Blueshield Officer spawns to
all maps. BSO and Nanorep don't get an office, they get a unique
teleporter. (as of now) Ask your resident mapper to fix this.
- add: Added the loadout options for Nanotrasen Representative and
Blueshield Officer.

---------

Co-authored-by: Aidenkrz <aiden@djkraz.com>
Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com>
Co-authored-by: Memeji <greyalphawolf7@gmail.com>
Co-authored-by: Theapug <159912420+Teapug@users.noreply.github.com>
Co-authored-by: DarkenedSynergy <70016079+DarkenedSynergy@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com>
Co-authored-by: starch <starchpersonal@gmail.com>
Co-authored-by: BombasterDS2 <shvalovdenis.workmail@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
Co-authored-by: Piras314 <p1r4s@proton.me>

(cherry picked from commit a848973a49df8e84d23d13620f7599d2673ccbe7)
2025-01-14 02:21:27 +03:00

174 lines
6.8 KiB
C#

using System.Linq;
using Content.Server.Body.Systems;
using Content.Shared.Alert;
using Content.Shared.Body.Part;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Ensnaring;
using Content.Shared.Ensnaring.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Throwing;
using Content.Shared.Whitelist;
namespace Content.Server.Ensnaring;
public sealed partial class EnsnareableSystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly EntityWhitelistSystem _entityWhitelist = default!;
public void InitializeEnsnaring()
{
SubscribeLocalEvent<EnsnaringComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<EnsnaringComponent, StepTriggerAttemptEvent>(AttemptStepTrigger);
SubscribeLocalEvent<EnsnaringComponent, StepTriggeredOffEvent>(OnStepTrigger);
SubscribeLocalEvent<EnsnaringComponent, ThrowDoHitEvent>(OnThrowHit);
SubscribeLocalEvent<EnsnaringComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
}
private void OnAttemptPacifiedThrow(Entity<EnsnaringComponent> ent, ref AttemptPacifiedThrowEvent args)
{
args.Cancel("pacified-cannot-throw-snare");
}
private void OnComponentRemove(EntityUid uid, EnsnaringComponent component, ComponentRemove args)
{
if (!TryComp<EnsnareableComponent>(component.Ensnared, out var ensnared))
return;
if (ensnared.IsEnsnared)
ForceFree(uid, component);
}
private void AttemptStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggerAttemptEvent args)
{
args.Continue = true;
}
private void OnStepTrigger(EntityUid uid, EnsnaringComponent component, ref StepTriggeredOffEvent args)
{
TryEnsnare(args.Tripper, uid, component);
}
private void OnThrowHit(EntityUid uid, EnsnaringComponent component, ThrowDoHitEvent args)
{
if (!component.CanThrowTrigger)
return;
TryEnsnare(args.Target, uid, component);
}
/// <summary>
/// Used where you want to try to ensnare an entity with the <see cref="EnsnareableComponent"/>
/// </summary>
/// <param name="target">The entity that will be ensnared</param>
/// <paramref name="ensnare"> The entity that is used to ensnare</param>
/// <param name="component">The ensnaring component</param>
public void TryEnsnare(EntityUid target, EntityUid ensnare, EnsnaringComponent component)
{
//Don't do anything if they don't have the ensnareable component or should be ignored.
if (!TryComp<EnsnareableComponent>(target, out var ensnareable) ||
component.IgnoredTargets is not null && _entityWhitelist.IsValid(component.IgnoredTargets, target))
return;
var legs = _body.GetBodyChildrenOfType(target, BodyPartType.Leg).Count();
var ensnaredLegs = (2 * ensnareable.Container.ContainedEntities.Count);
var freeLegs = legs - ensnaredLegs;
if (freeLegs <= 0)
return;
// Apply stamina damage to target if they weren't ensnared before.
if (ensnareable.IsEnsnared != true)
{
if (TryComp<StaminaComponent>(target, out var stamina))
{
_stamina.TakeStaminaDamage(target, component.StaminaDamage, with: ensnare);
}
}
component.Ensnared = target;
_container.Insert(ensnare, ensnareable.Container);
ensnareable.IsEnsnared = true;
Dirty(target, ensnareable);
UpdateAlert(target, ensnareable);
var ev = new EnsnareEvent(component.WalkSpeed, component.SprintSpeed);
RaiseLocalEvent(target, ev);
}
/// <summary>
/// Used where you want to try to free an entity with the <see cref="EnsnareableComponent"/>
/// </summary>
/// <param name="target">The entity that will be freed</param>
/// <param name="user">The entity that is freeing the target</param>
/// <param name="ensnare">The entity used to ensnare</param>
/// <param name="component">The ensnaring component</param>
public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
{
//Don't do anything if they don't have the ensnareable component.
if (!HasComp<EnsnareableComponent>(target))
return;
var freeTime = user == target ? component.BreakoutTime : component.FreeTime;
var breakOnMove = !component.CanMoveBreakout;
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, freeTime, new EnsnareableDoAfterEvent(), target, target: target, used: ensnare)
{
BreakOnMove = breakOnMove,
BreakOnDamage = false,
NeedHand = true,
BlockDuplicate = true,
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
return;
if (user == target)
_popup.PopupEntity(Loc.GetString("ensnare-component-try-free", ("ensnare", ensnare)), target, target);
else
_popup.PopupEntity(Loc.GetString("ensnare-component-try-free-other", ("ensnare", ensnare), ("user", Identity.Entity(target, EntityManager))), user, user);
}
/// <summary>
/// Used to force free someone for things like if the <see cref="EnsnaringComponent"/> is removed
/// </summary>
public void ForceFree(EntityUid ensnare, EnsnaringComponent component)
{
if (component.Ensnared == null)
return;
if (!TryComp<EnsnareableComponent>(component.Ensnared, out var ensnareable))
return;
var target = component.Ensnared.Value;
_container.TryRemoveFromContainer(ensnare, force: true); // Goobstation - fix on ensnare entity remove
ensnareable.IsEnsnared = ensnareable.Container.ContainedEntities.Count > 0;
Dirty(component.Ensnared.Value, ensnareable);
component.Ensnared = null;
UpdateAlert(target, ensnareable);
var ev = new EnsnareRemoveEvent(component.WalkSpeed, component.SprintSpeed);
RaiseLocalEvent(target, ev);
}
/// <summary>
/// Update the Ensnared alert for an entity.
/// </summary>
/// <param name="target">The entity that has been affected by a snare</param>
public void UpdateAlert(EntityUid target, EnsnareableComponent component)
{
if (!component.IsEnsnared)
_alerts.ClearAlert(target, component.EnsnaredAlert);
else
_alerts.ShowAlert(target, component.EnsnaredAlert);
}
}