Files
wwdpublic/Content.Server/Bed/Cryostorage/CryostorageSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

350 lines
13 KiB
C#

using System.Globalization;
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Hands.Systems;
using Content.Server.Inventory;
using Content.Server.Popups;
using Content.Server.Chat.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationRecords;
using Content.Server.StationRecords.Systems;
using Content.Shared.StationRecords;
using Content.Shared.UserInterface;
using Content.Shared.Access.Systems;
using Content.Shared.Bed.Cryostorage;
using Content.Shared.Chat;
using Content.Shared.Climbing.Systems;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Mind.Components;
using Robust.Server.Audio;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Bed.Cryostorage;
/// <inheritdoc/>
public sealed class CryostorageSystem : SharedCryostorageSystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly ClimbSystem _climb = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly ServerInventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CryostorageComponent, BeforeActivatableUIOpenEvent>(OnBeforeUIOpened);
SubscribeLocalEvent<CryostorageComponent, CryostorageRemoveItemBuiMessage>(OnRemoveItemBuiMessage);
SubscribeLocalEvent<CryostorageContainedComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawned);
SubscribeLocalEvent<CryostorageContainedComponent, MindRemovedMessage>(OnMindRemoved);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
}
private void OnBeforeUIOpened(Entity<CryostorageComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
UpdateCryostorageUIState(ent);
}
private void OnRemoveItemBuiMessage(Entity<CryostorageComponent> ent, ref CryostorageRemoveItemBuiMessage args)
{
var (_, comp) = ent;
var attachedEntity = args.Actor;
var cryoContained = GetEntity(args.StoredEntity);
if (!comp.StoredPlayers.Contains(cryoContained) || !IsInPausedMap(cryoContained))
return;
if (!HasComp<HandsComponent>(attachedEntity))
return;
if (!_accessReader.IsAllowed(attachedEntity, ent))
{
_popup.PopupEntity(Loc.GetString("cryostorage-popup-access-denied"), attachedEntity, attachedEntity);
return;
}
EntityUid? entity = null;
if (args.Type == CryostorageRemoveItemBuiMessage.RemovalType.Hand)
{
if (_hands.TryGetHand(cryoContained, args.Key, out var hand))
entity = hand.HeldEntity;
}
else
{
if (_inventory.TryGetSlotContainer(cryoContained, args.Key, out var slot, out _))
entity = slot.ContainedEntity;
}
if (entity == null)
return;
AdminLog.Add(LogType.Action, LogImpact.High,
$"{ToPrettyString(attachedEntity):player} removed item {ToPrettyString(entity)} from cryostorage-contained player " +
$"{ToPrettyString(cryoContained):player}, stored in cryostorage {ToPrettyString(ent)}");
_container.TryRemoveFromContainer(entity.Value);
_transform.SetCoordinates(entity.Value, Transform(attachedEntity).Coordinates);
_hands.PickupOrDrop(attachedEntity, entity.Value);
UpdateCryostorageUIState(ent);
}
private void UpdateCryostorageUIState(Entity<CryostorageComponent> ent)
{
var state = new CryostorageBuiState(GetAllContainedData(ent));
_ui.SetUiState(ent.Owner, CryostorageUIKey.Key, state);
}
private void OnPlayerSpawned(Entity<CryostorageContainedComponent> ent, ref PlayerSpawnCompleteEvent args)
{
// if you spawned into cryostorage, we're not gonna round-remove you.
ent.Comp.GracePeriodEndTime = null;
}
private void OnMindRemoved(Entity<CryostorageContainedComponent> ent, ref MindRemovedMessage args)
{
var comp = ent.Comp;
if (!TryComp<CryostorageComponent>(comp.Cryostorage, out var cryostorageComponent))
return;
if (comp.GracePeriodEndTime != null)
comp.GracePeriodEndTime = Timing.CurTime + cryostorageComponent.NoMindGracePeriod;
comp.AllowReEnteringBody = false;
comp.UserId = args.Mind.Comp.UserId;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.Session.AttachedEntity is not { } entity)
return;
if (!TryComp<CryostorageContainedComponent>(entity, out var containedComponent))
return;
if (args.NewStatus is SessionStatus.Disconnected or SessionStatus.Zombie)
{
containedComponent.AllowReEnteringBody = true;
var delay = CompOrNull<CryostorageComponent>(containedComponent.Cryostorage)?.NoMindGracePeriod ?? TimeSpan.Zero;
containedComponent.GracePeriodEndTime = Timing.CurTime + delay;
containedComponent.UserId = args.Session.UserId;
}
else if (args.NewStatus == SessionStatus.InGame)
{
HandleCryostorageReconnection((entity, containedComponent));
}
}
public void HandleEnterCryostorage(Entity<CryostorageContainedComponent> ent, NetUserId? userId)
{
var comp = ent.Comp;
var cryostorageEnt = ent.Comp.Cryostorage;
var station = _station.GetOwningStation(ent);
var name = Name(ent.Owner);
if (!TryComp<CryostorageComponent>(cryostorageEnt, out var cryostorageComponent))
return;
// if we have a session, we use that to add back in all the job slots the player had.
if (userId != null)
{
foreach (var uniqueStation in _station.GetStationsSet())
{
if (!TryComp<StationJobsComponent>(uniqueStation, out var stationJobs))
continue;
if (!_stationJobs.TryGetPlayerJobs(uniqueStation, userId.Value, out var jobs, stationJobs))
continue;
foreach (var job in jobs)
{
_stationJobs.TryAdjustJobSlot(uniqueStation, job, 1, clamp: true);
}
_stationJobs.TryRemovePlayerJobs(uniqueStation, userId.Value, stationJobs);
}
}
_audio.PlayPvs(cryostorageComponent.RemoveSound, ent);
EnsurePausedMap();
if (PausedMap == null)
{
Log.Error("CryoSleep map was unexpectedly null");
return;
}
if (!CryoSleepRejoiningEnabled || !comp.AllowReEnteringBody)
{
if (userId != null && Mind.TryGetMind(userId.Value, out var mind) &&
HasComp<CryostorageContainedComponent>(mind.Value.Comp.CurrentEntity))
{
_gameTicker.OnGhostAttempt(mind.Value, false);
}
}
comp.AllowReEnteringBody = false;
_transform.SetParent(ent, PausedMap.Value);
cryostorageComponent.StoredPlayers.Add(ent);
Dirty(ent, comp);
UpdateCryostorageUIState((cryostorageEnt.Value, cryostorageComponent));
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(ent):player} was entered into cryostorage inside of {ToPrettyString(cryostorageEnt.Value)}");
if (!TryComp<StationRecordsComponent>(station, out var stationRecords))
return;
var jobName = Loc.GetString("earlyleave-cryo-job-unknown");
var recordId = _stationRecords.GetRecordByName(station.Value, name);
if (recordId != null)
{
var key = new StationRecordKey(recordId.Value, station.Value);
if (_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var entry, stationRecords))
jobName = entry.JobTitle;
_stationRecords.RemoveRecord(key, stationRecords);
}
_chatSystem.DispatchStationAnnouncement(station.Value,
Loc.GetString(
"earlyleave-cryo-announcement",
("character", name),
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
), Loc.GetString("earlyleave-cryo-sender"),
playDefaultSound: false
);
}
private void HandleCryostorageReconnection(Entity<CryostorageContainedComponent> entity)
{
var (uid, comp) = entity;
if (!CryoSleepRejoiningEnabled || !IsInPausedMap(uid))
return;
// how did you destroy these? they're indestructible.
if (comp.Cryostorage is not { } cryostorage ||
TerminatingOrDeleted(cryostorage) ||
!TryComp<CryostorageComponent>(cryostorage, out var cryostorageComponent))
{
QueueDel(entity);
return;
}
var cryoXform = Transform(cryostorage);
_transform.SetParent(uid, cryoXform.ParentUid);
_transform.SetCoordinates(uid, cryoXform.Coordinates);
if (!_container.TryGetContainer(cryostorage, cryostorageComponent.ContainerId, out var container) ||
!_container.Insert(uid, container, cryoXform))
{
_climb.ForciblySetClimbing(uid, cryostorage);
}
comp.GracePeriodEndTime = null;
cryostorageComponent.StoredPlayers.Remove(uid);
AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(entity):player} re-entered the game from cryostorage {ToPrettyString(cryostorage)}");
UpdateCryostorageUIState((cryostorage, cryostorageComponent));
}
protected override void OnInsertedContainer(Entity<CryostorageComponent> ent, ref EntInsertedIntoContainerMessage args)
{
var (uid, comp) = ent;
if (args.Container.ID != comp.ContainerId)
return;
base.OnInsertedContainer(ent, ref args);
var locKey = CryoSleepRejoiningEnabled
? "cryostorage-insert-message-temp"
: "cryostorage-insert-message-permanent";
var msg = Loc.GetString(locKey, ("time", comp.GracePeriod.TotalMinutes));
if (TryComp<ActorComponent>(args.Entity, out var actor))
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, msg, uid, false, actor.PlayerSession.Channel);
}
private List<CryostorageContainedPlayerData> GetAllContainedData(Entity<CryostorageComponent> ent)
{
var data = new List<CryostorageContainedPlayerData>();
data.EnsureCapacity(ent.Comp.StoredPlayers.Count);
foreach (var contained in ent.Comp.StoredPlayers)
{
data.Add(GetContainedData(contained));
}
return data;
}
private CryostorageContainedPlayerData GetContainedData(EntityUid uid)
{
var data = new CryostorageContainedPlayerData();
data.PlayerName = Name(uid);
data.PlayerEnt = GetNetEntity(uid);
var enumerator = _inventory.GetSlotEnumerator(uid);
while (enumerator.NextItem(out var item, out var slotDef))
{
data.ItemSlots.Add(slotDef.Name, Name(item));
}
foreach (var hand in _hands.EnumerateHands(uid))
{
if (hand.HeldEntity == null)
continue;
data.HeldItems.Add(hand.Name, Name(hand.HeldEntity.Value));
}
return data;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<CryostorageContainedComponent>();
while (query.MoveNext(out var uid, out var containedComp))
{
if (containedComp.GracePeriodEndTime == null)
continue;
if (Timing.CurTime < containedComp.GracePeriodEndTime)
continue;
Mind.TryGetMind(uid, out _, out var mindComp);
var id = mindComp?.UserId ?? containedComp.UserId;
HandleEnterCryostorage((uid, containedComp), id);
}
}
}