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78 lines
3.2 KiB
C#
78 lines
3.2 KiB
C#
using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Trinary.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class PressureControlledValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PressureControlledValveComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<PressureControlledValveComponent, AtmosDeviceUpdateEvent>(OnUpdate);
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SubscribeLocalEvent<PressureControlledValveComponent, AtmosDeviceDisabledEvent>(OnFilterLeaveAtmosphere);
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}
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private void OnInit(EntityUid uid, PressureControlledValveComponent comp, ComponentInit args)
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{
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UpdateAppearance(uid, comp);
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}
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private void OnUpdate(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceUpdateEvent args)
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{
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if (!_nodeContainer.TryGetNodes(uid, comp.InletName, comp.ControlName, comp.OutletName, out PipeNode? inletNode, out PipeNode? controlNode, out PipeNode? outletNode))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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comp.Enabled = false;
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return;
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}
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// If the pressure in either inlet or outlet exceeds the side pressure, act as an open pipe.
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if (!comp.Enabled && (controlNode.Air.Pressure < inletNode.Air.Pressure
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|| controlNode.Air.Pressure < outletNode.Air.Pressure))
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{
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inletNode.AddAlwaysReachable(outletNode);
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outletNode.AddAlwaysReachable(inletNode);
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comp.Enabled = true;
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UpdateAppearance(uid, comp);
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_ambientSoundSystem.SetAmbience(uid, true);
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return;
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}
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if (!comp.Enabled)
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return;
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inletNode.RemoveAlwaysReachable(outletNode);
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outletNode.RemoveAlwaysReachable(inletNode);
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comp.Enabled = false;
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UpdateAppearance(uid, comp);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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private void OnFilterLeaveAtmosphere(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceDisabledEvent args)
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{
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comp.Enabled = false;
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UpdateAppearance(uid, comp);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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private void UpdateAppearance(EntityUid uid, PressureControlledValveComponent? comp = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref comp, ref appearance, false))
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return;
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_appearance.SetData(uid, FilterVisuals.Enabled, comp.Enabled, appearance);
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}
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}
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}
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