Files
wwdpublic/Content.Server/Atmos/Piping/Trinary/EntitySystems/PressureControlledValveSystem.cs
2024-11-21 17:49:04 +07:00

78 lines
3.2 KiB
C#

using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Trinary.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Audio;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
{
[UsedImplicitly]
public sealed class PressureControlledValveSystem : EntitySystem
{
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PressureControlledValveComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PressureControlledValveComponent, AtmosDeviceUpdateEvent>(OnUpdate);
SubscribeLocalEvent<PressureControlledValveComponent, AtmosDeviceDisabledEvent>(OnFilterLeaveAtmosphere);
}
private void OnInit(EntityUid uid, PressureControlledValveComponent comp, ComponentInit args)
{
UpdateAppearance(uid, comp);
}
private void OnUpdate(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceUpdateEvent args)
{
if (!_nodeContainer.TryGetNodes(uid, comp.InletName, comp.ControlName, comp.OutletName, out PipeNode? inletNode, out PipeNode? controlNode, out PipeNode? outletNode))
{
_ambientSoundSystem.SetAmbience(uid, false);
comp.Enabled = false;
return;
}
// If the pressure in either inlet or outlet exceeds the side pressure, act as an open pipe.
if (!comp.Enabled && (controlNode.Air.Pressure < inletNode.Air.Pressure
|| controlNode.Air.Pressure < outletNode.Air.Pressure))
{
inletNode.AddAlwaysReachable(outletNode);
outletNode.AddAlwaysReachable(inletNode);
comp.Enabled = true;
UpdateAppearance(uid, comp);
_ambientSoundSystem.SetAmbience(uid, true);
return;
}
if (!comp.Enabled)
return;
inletNode.RemoveAlwaysReachable(outletNode);
outletNode.RemoveAlwaysReachable(inletNode);
comp.Enabled = false;
UpdateAppearance(uid, comp);
_ambientSoundSystem.SetAmbience(uid, false);
}
private void OnFilterLeaveAtmosphere(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceDisabledEvent args)
{
comp.Enabled = false;
UpdateAppearance(uid, comp);
_ambientSoundSystem.SetAmbience(uid, false);
}
private void UpdateAppearance(EntityUid uid, PressureControlledValveComponent? comp = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref comp, ref appearance, false))
return;
_appearance.SetData(uid, FilterVisuals.Enabled, comp.Enabled, appearance);
}
}
}