Files
wwdpublic/Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

332 lines
12 KiB
C#

using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Reactions;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
public GasMixture? GetContainingMixture(Entity<TransformComponent?> ent, bool ignoreExposed = false, bool excite = false)
{
if (!Resolve(ent, ref ent.Comp))
return null;
return GetContainingMixture(ent, ent.Comp.GridUid, ent.Comp.MapUid, ignoreExposed, excite);
}
public GasMixture? GetContainingMixture(
Entity<TransformComponent?> ent,
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
bool ignoreExposed = false,
bool excite = false)
{
if (!Resolve(ent, ref ent.Comp))
return null;
if (!ignoreExposed && !ent.Comp.Anchored)
{
// Used for things like disposals/cryo to change which air people are exposed to.
var ev = new AtmosExposedGetAirEvent((ent, ent.Comp), excite);
RaiseLocalEvent(ent, ref ev);
if (ev.Handled)
return ev.Gas;
// TODO ATMOS: recursively iterate up through parents
// This really needs recursive InContainer metadata flag for performance
// And ideally some fast way to get the innermost airtight container.
}
var position = _transformSystem.GetGridTilePositionOrDefault((ent, ent.Comp));
return GetTileMixture(grid, map, position, excite);
}
public bool HasAtmosphere(EntityUid gridUid) => _atmosQuery.HasComponent(gridUid);
public bool SetSimulatedGrid(EntityUid gridUid, bool simulated)
{
var ev = new SetSimulatedGridMethodEvent(gridUid, simulated);
RaiseLocalEvent(gridUid, ref ev);
return ev.Handled;
}
public bool IsSimulatedGrid(EntityUid gridUid)
{
var ev = new IsSimulatedGridMethodEvent(gridUid);
RaiseLocalEvent(gridUid, ref ev);
return ev.Simulated;
}
public IEnumerable<GasMixture> GetAllMixtures(EntityUid gridUid, bool excite = false)
{
var ev = new GetAllMixturesMethodEvent(gridUid, excite);
RaiseLocalEvent(gridUid, ref ev);
if(!ev.Handled)
return Enumerable.Empty<GasMixture>();
DebugTools.AssertNotNull(ev.Mixtures);
return ev.Mixtures!;
}
public void InvalidateTile(Entity<GridAtmosphereComponent?> entity, Vector2i tile)
{
if (_atmosQuery.Resolve(entity.Owner, ref entity.Comp, false))
entity.Comp.InvalidatedCoords.Add(tile);
}
public GasMixture?[]? GetTileMixtures(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
List<Vector2i> tiles,
bool excite = false)
{
GasMixture?[]? mixtures = null;
var handled = false;
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp1))
{
if (excite)
Resolve(gridEnt, ref gridEnt.Comp2);
handled = true;
mixtures = new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
var tile = tiles[i];
if (!gridEnt.Comp1.Tiles.TryGetValue(tile, out var atmosTile))
{
// need to get map atmosphere
handled = false;
continue;
}
mixtures[i] = atmosTile.Air;
if (excite)
{
AddActiveTile(gridEnt.Comp1, atmosTile);
InvalidateVisuals((gridEnt.Owner, gridEnt.Comp2), tile);
}
}
}
if (handled)
return mixtures;
// We either don't have a grid, or the event wasn't handled.
// Let the map handle it instead, and also broadcast the event.
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp))
{
mixtures ??= new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
mixtures[i] ??= mapEnt.Comp.Mixture;
}
return mixtures;
}
// Default to a space mixture... This is a space game, after all!
mixtures ??= new GasMixture?[tiles.Count];
for (var i = 0; i < tiles.Count; i++)
{
mixtures[i] ??= GasMixture.SpaceGas;
}
return mixtures;
}
public GasMixture? GetTileMixture (Entity<TransformComponent?> entity, bool excite = false)
{
if (!Resolve(entity.Owner, ref entity.Comp))
return null;
var indices = _transformSystem.GetGridTilePositionOrDefault(entity);
return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite);
}
public GasMixture? GetTileMixture(
Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
Entity<MapAtmosphereComponent?>? map,
Vector2i gridTile,
bool excite = false)
{
// If we've been passed a grid, try to let it handle it.
if (grid is {} gridEnt
&& Resolve(gridEnt, ref gridEnt.Comp1, false)
&& gridEnt.Comp1.Tiles.TryGetValue(gridTile, out var tile))
{
if (excite)
{
AddActiveTile(gridEnt.Comp1, tile);
InvalidateVisuals((grid.Value.Owner, grid.Value.Comp2), gridTile);
}
return tile.Air;
}
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
return mapEnt.Comp.Mixture;
// Default to a space mixture... This is a space game, after all!
return GasMixture.SpaceGas;
}
public ReactionResult ReactTile(EntityUid gridId, Vector2i tile)
{
var ev = new ReactTileMethodEvent(gridId, tile);
RaiseLocalEvent(gridId, ref ev);
ev.Handled = true;
return ev.Result;
}
public bool IsTileAirBlocked(EntityUid gridUid, Vector2i tile, AtmosDirection directions = AtmosDirection.All, MapGridComponent? mapGridComp = null)
{
if (!Resolve(gridUid, ref mapGridComp, false))
return false;
var data = GetAirtightData(gridUid, mapGridComp, tile);
return data.BlockedDirections.IsFlagSet(directions);
}
public bool IsTileSpace(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, Vector2i tile)
{
if (grid is {} gridEnt && _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp, false)
&& gridEnt.Comp.Tiles.TryGetValue(tile, out var tileAtmos))
{
return tileAtmos.Space;
}
if (map is {} mapEnt && _mapAtmosQuery.Resolve(mapEnt, ref mapEnt.Comp, false))
return mapEnt.Comp.Space;
// If nothing handled the event, it'll default to true.
// Oh well, this is a space game after all, deal with it!
return true;
}
public bool IsTileMixtureProbablySafe(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
{
return IsMixtureProbablySafe(GetTileMixture(grid, map, tile));
}
public float GetTileHeatCapacity(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
{
return GetHeatCapacity(GetTileMixture(grid, map, tile) ?? GasMixture.SpaceGas);
}
public TileMixtureEnumerator GetAdjacentTileMixtures(Entity<GridAtmosphereComponent?> grid, Vector2i tile, bool includeBlocked = false, bool excite = false)
{
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return TileMixtureEnumerator.Empty;
return !grid.Comp.Tiles.TryGetValue(tile, out var atmosTile)
? TileMixtureEnumerator.Empty
: new(atmosTile.AdjacentTiles);
}
public void HotspotExpose(Entity<GridAtmosphereComponent?> grid, Vector2i tile, float exposedTemperature, float exposedVolume,
EntityUid? sparkSourceUid = null, bool soh = false)
{
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return;
if (grid.Comp.Tiles.TryGetValue(tile, out var atmosTile))
HotspotExpose(grid.Comp, atmosTile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
}
public void HotspotExpose(TileAtmosphere tile, float exposedTemperature, float exposedVolume,
EntityUid? sparkSourceUid = null, bool soh = false)
{
if (!_atmosQuery.TryGetComponent(tile.GridIndex, out var atmos))
return;
DebugTools.Assert(atmos.Tiles.TryGetValue(tile.GridIndices, out var tmp) && tmp == tile);
HotspotExpose(atmos, tile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
}
public void HotspotExtinguish(EntityUid gridUid, Vector2i tile)
{
var ev = new HotspotExtinguishMethodEvent(gridUid, tile);
RaiseLocalEvent(gridUid, ref ev);
}
public bool IsHotspotActive(EntityUid gridUid, Vector2i tile)
{
var ev = new IsHotspotActiveMethodEvent(gridUid, tile);
RaiseLocalEvent(gridUid, ref ev);
// If not handled, this will be false. Just like in space!
return ev.Result;
}
public bool AddPipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
{
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Add(pipeNet);
}
public bool RemovePipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
{
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Remove(pipeNet);
}
public bool AddAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
{
DebugTools.Assert(device.Comp.JoinedGrid == null);
DebugTools.Assert(Transform(device).GridUid == grid);
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (!grid.Comp.AtmosDevices.Add(device))
return false;
device.Comp.JoinedGrid = grid;
return true;
}
public bool RemoveAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
{
DebugTools.Assert(device.Comp.JoinedGrid == grid);
if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
return false;
if (!grid.Comp.AtmosDevices.Remove(device))
return false;
device.Comp.JoinedGrid = null;
return true;
}
[ByRefEvent] private record struct SetSimulatedGridMethodEvent
(EntityUid Grid, bool Simulated, bool Handled = false);
[ByRefEvent] private record struct IsSimulatedGridMethodEvent
(EntityUid Grid, bool Simulated = false, bool Handled = false);
[ByRefEvent] private record struct GetAllMixturesMethodEvent
(EntityUid Grid, bool Excite = false, IEnumerable<GasMixture>? Mixtures = null, bool Handled = false);
[ByRefEvent] private record struct ReactTileMethodEvent
(EntityUid GridId, Vector2i Tile, ReactionResult Result = default, bool Handled = false);
[ByRefEvent] private record struct HotspotExtinguishMethodEvent
(EntityUid Grid, Vector2i Tile, bool Handled = false);
[ByRefEvent] private record struct IsHotspotActiveMethodEvent
(EntityUid Grid, Vector2i Tile, bool Result = false, bool Handled = false);
}