Files
wwdpublic/Content.Server/Atmos/EntitySystems/AirtightSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

162 lines
6.7 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public sealed class AirtightSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<AirtightComponent, ComponentInit>(OnAirtightInit);
SubscribeLocalEvent<AirtightComponent, ComponentShutdown>(OnAirtightShutdown);
SubscribeLocalEvent<AirtightComponent, AnchorStateChangedEvent>(OnAirtightPositionChanged);
SubscribeLocalEvent<AirtightComponent, ReAnchorEvent>(OnAirtightReAnchor);
SubscribeLocalEvent<AirtightComponent, MoveEvent>(OnAirtightMoved);
}
private void OnAirtightInit(Entity<AirtightComponent> airtight, ref ComponentInit args)
{
// TODO AIRTIGHT what FixAirBlockedDirectionInitialize even for?
if (!airtight.Comp.FixAirBlockedDirectionInitialize)
{
UpdatePosition(airtight);
return;
}
var xform = Transform(airtight);
airtight.Comp.CurrentAirBlockedDirection =
(int) Rotate((AtmosDirection) airtight.Comp.InitialAirBlockedDirection, xform.LocalRotation);
UpdatePosition(airtight, xform);
var airtightEv = new AirtightChanged(airtight, airtight, false, default);
RaiseLocalEvent(airtight, ref airtightEv, true);
}
private void OnAirtightShutdown(Entity<AirtightComponent> airtight, ref ComponentShutdown args)
{
var xform = Transform(airtight);
// If the grid is deleting no point updating atmos.
if (xform.GridUid != null && LifeStage(xform.GridUid.Value) <= EntityLifeStage.MapInitialized)
SetAirblocked(airtight, false, xform);
}
private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent airtight, ref AnchorStateChangedEvent args)
{
var xform = args.Transform;
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
return;
var gridId = xform.GridUid;
var coords = xform.Coordinates;
var tilePos = _mapSystem.TileIndicesFor(gridId.Value, grid, coords);
// Update and invalidate new position.
airtight.LastPosition = (gridId.Value, tilePos);
InvalidatePosition(gridId.Value, tilePos);
var airtightEv = new AirtightChanged(uid, airtight, false, (gridId.Value, tilePos));
RaiseLocalEvent(uid, ref airtightEv, true);
}
private void OnAirtightReAnchor(EntityUid uid, AirtightComponent airtight, ref ReAnchorEvent args)
{
foreach (var gridId in new[] { args.OldGrid, args.Grid })
{
// Update and invalidate new position.
airtight.LastPosition = (gridId, args.TilePos);
InvalidatePosition(gridId, args.TilePos);
var airtightEv = new AirtightChanged(uid, airtight, false, (gridId, args.TilePos));
RaiseLocalEvent(uid, ref airtightEv, true);
}
}
private void OnAirtightMoved(Entity<AirtightComponent> ent, ref MoveEvent ev)
{
var (owner, airtight) = ent;
airtight.CurrentAirBlockedDirection = (int) Rotate((AtmosDirection)airtight.InitialAirBlockedDirection, ev.NewRotation);
var pos = airtight.LastPosition;
UpdatePosition(ent, ev.Component);
var airtightEv = new AirtightChanged(owner, airtight, false, pos);
RaiseLocalEvent(owner, ref airtightEv, true);
}
public void SetAirblocked(Entity<AirtightComponent> airtight, bool airblocked, TransformComponent? xform = null)
{
if (airtight.Comp.AirBlocked == airblocked)
return;
if (!Resolve(airtight, ref xform))
return;
var pos = airtight.Comp.LastPosition;
airtight.Comp.AirBlocked = airblocked;
UpdatePosition(airtight, xform);
var airtightEv = new AirtightChanged(airtight, airtight, true, pos);
RaiseLocalEvent(airtight, ref airtightEv, true);
}
public void UpdatePosition(Entity<AirtightComponent> ent, TransformComponent? xform = null)
{
var (owner, airtight) = ent;
if (!Resolve(owner, ref xform))
return;
if (!xform.Anchored || !TryComp(xform.GridUid, out MapGridComponent? grid))
return;
var indices = _transform.GetGridTilePositionOrDefault((ent, xform), grid);
airtight.LastPosition = (xform.GridUid.Value, indices);
InvalidatePosition((xform.GridUid.Value, grid), indices);
}
public void InvalidatePosition(Entity<MapGridComponent?> grid, Vector2i pos)
{
var query = EntityManager.GetEntityQuery<AirtightComponent>();
_explosionSystem.UpdateAirtightMap(grid, pos, grid, query);
_atmosphereSystem.InvalidateTile(grid.Owner, pos);
}
private AtmosDirection Rotate(AtmosDirection myDirection, Angle myAngle)
{
var newAirBlockedDirs = AtmosDirection.Invalid;
if (myAngle == Angle.Zero)
return myDirection;
// TODO ATMOS MULTIZ: When we make multiZ atmos, special case this.
for (var i = 0; i < Atmospherics.Directions; i++)
{
var direction = (AtmosDirection) (1 << i);
if (!myDirection.IsFlagSet(direction))
continue;
var angle = direction.ToAngle();
angle += myAngle;
newAirBlockedDirs |= angle.ToAtmosDirectionCardinal();
}
return newAirBlockedDirs;
}
}
/// <summary>
/// Raised upon the airtight status being changed via anchoring, movement, etc.
/// </summary>
/// <param name="Entity"></param>
/// <param name="Airtight"></param>
/// <param name="AirBlockedChanged">Whether the <see cref="AirtightComponent.AirBlocked"/> changed</param>
/// <param name="Position"></param>
[ByRefEvent]
public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight, bool AirBlockedChanged, (EntityUid Grid, Vector2i Tile) Position);
}