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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
318 lines
12 KiB
C#
318 lines
12 KiB
C#
using Content.Server.Chat.Managers;
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using Content.Server.Ghost;
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using Content.Server.Mind;
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using Content.Server.NPC.HTN;
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using Content.Shared.Abilities.Psionics;
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using Content.Shared.Popups;
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using Content.Shared.Chat;
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using Content.Shared.Psionics;
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using Content.Shared.Random.Helpers;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Player;
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using Content.Shared.CCVar;
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using Content.Shared.NPC.Systems;
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namespace Content.Server.Abilities.Psionics;
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public sealed class PsionicAbilitiesSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedPopupSystem _popups = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly PsionicFamiliarSystem _psionicFamiliar = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InnatePsionicPowersComponent, MapInitEvent>(InnatePowerStartup);
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SubscribeLocalEvent<PsionicComponent, ComponentShutdown>(OnPsionicShutdown);
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}
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/// <summary>
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/// Special use-case for a InnatePsionicPowers, which allows an entity to start with any number of Psionic Powers.
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/// </summary>
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private void InnatePowerStartup(EntityUid uid, InnatePsionicPowersComponent comp, MapInitEvent args)
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{
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// Any entity with InnatePowers should also be psionic, but in case they aren't already...
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EnsureComp<PsionicComponent>(uid, out var psionic);
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foreach (var proto in comp.PowersToAdd)
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if (!psionic.ActivePowers.Contains(_prototypeManager.Index(proto)))
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InitializePsionicPower(uid, _prototypeManager.Index(proto), psionic, false);
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}
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private void OnPsionicShutdown(EntityUid uid, PsionicComponent component, ComponentShutdown args)
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{
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if (!EntityManager.EntityExists(uid)
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|| HasComp<MindbrokenComponent>(uid))
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return;
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KillFamiliars(component);
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RemoveAllPsionicPowers(uid);
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}
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/// <summary>
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/// The most shorthand route to creating a Psion. If an entity is not already psionic, it becomes one. This also adds a random new PsionicPower.
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/// To create a "Latent Psychic"(Psion with no powers) just add or ensure the PsionicComponent normally.
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/// </summary>
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public void AddPsionics(EntityUid uid)
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{
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if (Deleted(uid))
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return;
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AddRandomPsionicPower(uid);
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}
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/// <summary>
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/// Pretty straightforward, adds a random psionic power to a given Entity. If that Entity is not already Psychic, it will be made one.
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/// If an entity already has all possible powers, this will not add any new ones.
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/// </summary>
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public void AddRandomPsionicPower(EntityUid uid, bool forced = false)
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{
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// We need to EnsureComp here to make sure that we aren't iterating over a component that:
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// A: Isn't fully initialized
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// B: Is in the process of being shutdown/deleted
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// Imagine my surprise when I found out Resolve doesn't check for that.
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// TODO: This EnsureComp will be 1984'd in a separate PR, when I rework how you get psionics in the first place.
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EnsureComp<PsionicComponent>(uid, out var psionic);
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if (!psionic.Roller && !forced)
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return;
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// Since this can be called by systems other than the original roundstart initialization, we need to check that the available powers list
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// doesn't contain duplicates of powers we already have.
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var copy = _serialization.CreateCopy(psionic.AvailablePowers, notNullableOverride: true);
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foreach (var weight in copy)
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{
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if (!_prototypeManager.TryIndex<PsionicPowerPrototype>(weight.Key, out var copyPower)
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|| !psionic.ActivePowers.Contains(copyPower))
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continue;
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psionic.AvailablePowers.Remove(copyPower.ID);
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}
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if (psionic.AvailablePowers.Count <= 0)
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return;
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var proto = _random.Pick(psionic.AvailablePowers);
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if (!_prototypeManager.TryIndex<PsionicPowerPrototype>(proto, out var newPower))
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return;
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InitializePsionicPower(uid, newPower);
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}
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/// <summary>
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/// Initializes a new Psionic Power on a given entity, assuming the entity does not already have said power initialized.
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/// </summary>
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public void InitializePsionicPower(EntityUid uid, PsionicPowerPrototype proto, PsionicComponent psionic, bool playFeedback = true)
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{
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if (!_prototypeManager.HasIndex<PsionicPowerPrototype>(proto.ID)
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|| psionic.ActivePowers.Contains(proto))
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return;
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psionic.ActivePowers.Add(proto);
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foreach (var function in proto.InitializeFunctions)
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function.OnAddPsionic(uid,
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_componentFactory,
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EntityManager,
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_serialization,
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_playerManager,
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Loc,
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psionic,
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proto);
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RefreshPsionicModifiers(uid, psionic);
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UpdatePowerSlots(psionic);
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}
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/// <summary>
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/// Initializes a new Psionic Power on a given entity, assuming the entity does not already have said power initialized.
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/// </summary>
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public void InitializePsionicPower(EntityUid uid, PsionicPowerPrototype proto, bool playFeedback = true)
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{
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EnsureComp<PsionicComponent>(uid, out var psionic);
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InitializePsionicPower(uid, proto, psionic, playFeedback);
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}
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/// <summary>
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/// Updates a Psion's casting stats, call this anytime a system adds a new source of Amp or Damp.
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/// </summary>
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public void RefreshPsionicModifiers(EntityUid uid, PsionicComponent comp)
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{
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var ampModifier = 0f;
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var dampModifier = 0f;
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foreach (var (_, source) in comp.AmplificationSources)
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ampModifier += source;
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foreach (var (_, source) in comp.DampeningSources)
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dampModifier += source;
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var ev = new OnSetPsionicStatsEvent(ampModifier, dampModifier);
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RaiseLocalEvent(uid, ref ev);
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ampModifier = ev.AmplificationChangedAmount;
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dampModifier = ev.DampeningChangedAmount;
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comp.CurrentAmplification = ampModifier;
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comp.CurrentDampening = dampModifier;
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}
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/// <summary>
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/// Updates a Psion's casting stats, call this anytime a system adds a new source of Amp or Damp.
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/// Variant function for systems that didn't already have the PsionicComponent.
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/// </summary>
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public void RefreshPsionicModifiers(EntityUid uid)
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{
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if (!TryComp<PsionicComponent>(uid, out var comp))
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return;
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RefreshPsionicModifiers(uid, comp);
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}
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/// <summary>
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/// A more advanced form of removing powers. Mindbreaking not only removes all psionic powers,
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/// it also disables the possibility of obtaining new ones.
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/// </summary>
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public void MindBreak(EntityUid uid)
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{
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if (!TryComp<PsionicComponent>(uid, out var psionic))
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return;
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RemoveAllPsionicPowers(uid, true);
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EnsureComp<MindbrokenComponent>(uid);
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_statusEffectsSystem.TryAddStatusEffect(uid, psionic.MindbreakingStutterCondition,
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TimeSpan.FromMinutes(psionic.MindbreakingStutterTime * psionic.CurrentAmplification * psionic.CurrentDampening),
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false,
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psionic.MindbreakingStutterAccent);
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_popups.PopupEntity(Loc.GetString(psionic.MindbreakingFeedback, ("entity", MetaData(uid).EntityName)), uid, uid, PopupType.MediumCaution);
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KillFamiliars(psionic);
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RemComp<PsionicComponent>(uid);
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RemComp<InnatePsionicPowersComponent>(uid);
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var ev = new OnMindbreakEvent();
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RaiseLocalEvent(uid, ref ev);
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if (_config.GetCVar(CCVars.ScarierMindbreaking))
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ScarierMindbreak(uid, psionic);
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}
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/// <summary>
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/// An even more advanced form of Mindbreaking. Turn the victim into an NPC.
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/// For the people who somehow didn't intuit from the absolutely horrifying text that mindbreaking people is very fucking bad.
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/// </summary>
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public void ScarierMindbreak(EntityUid uid, PsionicComponent component)
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{
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if (!_playerManager.TryGetSessionByEntity(uid, out var session) || session is null)
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return;
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var popup = Loc.GetString(component.HardMindbreakingFeedback);
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var feedbackMessage = $"[font size=24][color=#ff0000]{popup}[/color][/font]";
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_chatManager.ChatMessageToOne(
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ChatChannel.Emotes,
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feedbackMessage,
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feedbackMessage,
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EntityUid.Invalid,
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false,
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session.Channel);
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if (!_mind.TryGetMind(session, out var mindId, out var mind))
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return;
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_ghost.SpawnGhost((mindId, mind), Transform(uid).Coordinates, false);
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_npcFaction.AddFaction(uid, "SimpleNeutral");
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var htn = EnsureComp<HTNComponent>(uid);
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htn.RootTask = new HTNCompoundTask() { Task = "IdleCompound" };
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}
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/// <summary>
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/// Remove all Psionic powers, with accompanying actions, components, and casting stat sources, from a given Psion.
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/// Optionally, the Psion can also be rendered permanently non-Psionic.
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/// </summary>
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public void RemoveAllPsionicPowers(EntityUid uid, bool mindbreak = false)
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{
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if (!TryComp<PsionicComponent>(uid, out var psionic)
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|| !psionic.Removable)
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return;
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foreach (var proto in psionic.ActivePowers)
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RemovePsionicPower(uid, psionic, proto, mindbreak);
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if (mindbreak)
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return;
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RefreshPsionicModifiers(uid, psionic);
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}
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public void RemovePsionicPower(EntityUid uid, PsionicComponent psionicComponent, PsionicPowerPrototype psionicPower, bool forced = false)
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{
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if (!psionicComponent.ActivePowers.Contains(psionicPower)
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|| !psionicComponent.Removable && !forced)
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return;
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foreach (var function in psionicPower.RemovalFunctions)
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function.OnAddPsionic(uid,
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_componentFactory,
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EntityManager,
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_serialization,
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_playerManager,
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Loc,
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psionicComponent,
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psionicPower);
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}
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public void RemovePsionicPower(EntityUid uid, PsionicPowerPrototype psionicPower, bool forced = false)
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{
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if (!TryComp<PsionicComponent>(uid, out var psionicComponent)
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|| !psionicComponent.ActivePowers.Contains(psionicPower)
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|| !psionicComponent.Removable && !forced)
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return;
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foreach (var function in psionicPower.RemovalFunctions)
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function.OnAddPsionic(uid,
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_componentFactory,
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EntityManager,
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_serialization,
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_playerManager,
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Loc,
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psionicComponent,
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psionicPower);
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}
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private void UpdatePowerSlots(PsionicComponent psionic)
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{
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var slotsUsed = 0;
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foreach (var power in psionic.ActivePowers)
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slotsUsed += power.PowerSlotCost;
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psionic.PowerSlotsTaken = slotsUsed;
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}
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private void KillFamiliars(PsionicComponent component)
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{
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if (component.Familiars.Count <= 0)
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return;
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foreach (var familiar in component.Familiars)
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{
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if (!TryComp<PsionicFamiliarComponent>(familiar, out var familiarComponent)
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|| !familiarComponent.DespawnOnMasterDeath)
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continue;
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_psionicFamiliar.DespawnFamiliar(familiar, familiarComponent);
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}
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}
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}
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