Files
wwdpublic/Content.IntegrationTests/Tests/EntityTest.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->

# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com>
Co-authored-by: Saphire <lattice@saphi.re>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: no <165581243+pissdemon@users.noreply.github.com>
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com>
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: neuPanda <chriseparton@gmail.com>
Co-authored-by: neuPanda <spainman0@yahoo.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

412 lines
17 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(EntityUid))]
public sealed class EntityTest
{
private static readonly ProtoId<EntityCategoryPrototype> SpawnerCategory = "Spawner";
[Test]
public async Task SpawnAndDeleteAllEntitiesOnDifferentMaps()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var entityMan = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapSystem = entityMan.System<SharedMapSystem>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
mapSystem.CreateMap(out var mapId);
var grid = mapManager.CreateGridEntity(mapId);
// TODO: Fix this better in engine.
mapSystem.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
var coord = new EntityCoordinates(grid.Owner, 0, 0);
entityMan.SpawnEntity(protoId, coord);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
[Test]
public async Task SpawnAndDeleteAllEntitiesInTheSameSpot()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var map = await pair.CreateTestMap();
var entityMan = server.ResolveDependency<IEntityManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
entityMan.SpawnEntity(protoId, map.GridCoords);
}
});
await server.WaitRunTicks(15);
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
/// all components on every entity.
/// </summary>
[Test]
public async Task SpawnAndDirtyAllEntities()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var client = pair.Client;
var cfg = server.ResolveDependency<IConfigurationManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
var mapSys = server.System<SharedMapSystem>();
Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
await server.WaitPost(() =>
{
foreach (var protoId in protoIds)
{
mapSys.CreateMap(out var mapId);
var grid = mapManager.CreateGridEntity(mapId);
var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
foreach (var (_, component) in sEntMan.GetNetComponents(ent))
{
sEntMan.Dirty(ent, component);
}
}
});
await pair.RunTicksSync(15);
// Make sure the client actually received the entities
// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(sEntMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
sEntMan.DeleteEntity(uid);
}
Assert.That(sEntMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// This test checks that spawning and deleting an entity doesn't somehow create other unrelated entities.
/// </summary>
/// <remarks>
/// Unless an entity is intentionally designed to spawn other entities (e.g., mob spawners), they should
/// generally not spawn unrelated / detached entities. Any entities that do get spawned should be parented to
/// the spawned entity (e.g., in a container). If an entity needs to spawn an entity somewhere in null-space,
/// it should delete that entity when it is no longer required. This test mainly exists to prevent "entity leak"
/// bugs, where spawning some entity starts spawning unrelated entities in null space.
/// </remarks>
[Test]
public async Task SpawnAndDeleteEntityCountTest()
{
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var mapManager = pair.Server.ResolveDependency<IMapManager>();
var mapSys = pair.Server.System<SharedMapSystem>();
var server = pair.Server;
var client = pair.Client;
var excluded = new[]
{
"MapGrid",
"StationEvent",
"TimedDespawn",
// makes an announcement on mapInit.
"AnnounceOnSpawn",
};
Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
var protoIds = server.ProtoMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !excluded.Any(p.Components.ContainsKey))
.Where(p => p.Categories.All(x => x.ID != SpawnerCategory))
.Select(p => p.ID)
.ToList();
protoIds.Sort();
var mapId = MapId.Nullspace;
await server.WaitPost(() =>
{
mapSys.CreateMap(out mapId);
});
var coords = new MapCoordinates(Vector2.Zero, mapId);
await pair.RunTicksSync(3);
foreach (var protoId in protoIds)
{
// TODO fix ninja
// Currently ninja fails to equip their own loadout.
if (protoId == "MobHumanSpaceNinja")
continue;
// TODO fix tests properly upstream
// Fails due to audio components made when making anouncements
if (protoId == "StandardNanotrasenStation")
continue;
var count = server.EntMan.EntityCount;
var clientCount = client.EntMan.EntityCount;
EntityUid uid = default;
await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
await pair.RunTicksSync(3);
// If the entity deleted itself, check that it didn't spawn other entities
if (!server.EntMan.EntityExists(uid))
{
if (server.EntMan.EntityCount != count)
{
Assert.Fail($"Server prototype {protoId} failed on deleting itself");
}
if (client.EntMan.EntityCount != clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on deleting itself\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Server was {count}.");
}
continue;
}
// Check that the number of entities has increased.
if (server.EntMan.EntityCount <= count)
{
Assert.Fail($"Server prototype {protoId} failed on spawning as entity count didn't increase");
}
if (client.EntMan.EntityCount <= clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on spawning as entity count didn't increase" +
$"Expected at least {clientCount} and found {client.EntMan.EntityCount}. " +
$"Server was {count}");
}
await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
await pair.RunTicksSync(3);
// Check that the number of entities has gone back to the original value.
if (server.EntMan.EntityCount != count)
{
Assert.Fail($"Server prototype {protoId} failed on deletion count didn't reset properly");
}
if (client.EntMan.EntityCount != clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on deletion count didn't reset properly:\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Server was {count}.");
}
}
await pair.CleanReturnAsync();
}
[Test]
public async Task AllComponentsOneToOneDeleteTest()
{
var skipComponents = new[]
{
"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
"DebugExceptionExposeData",
"DebugExceptionInitialize",
"DebugExceptionStartup",
"GridFill",
"Map", // We aren't testing a map entity in this test
"MapGrid",
"Broadphase",
"StationData", // errors when removed mid-round
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
"ActivatableUI", // Requires enum key
};
// TODO TESTS
// auto ignore any components that have a "required" data field.
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entityManager = server.ResolveDependency<IEntityManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
await pair.CreateTestMap();
await server.WaitRunTicks(5);
var testLocation = pair.TestMap.GridCoords;
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var type in componentFactory.AllRegisteredTypes)
{
var component = (Component) componentFactory.GetComponent(type);
var name = componentFactory.GetComponentName(type);
// If this component is ignored
if (skipComponents.Contains(name))
{
continue;
}
var entity = entityManager.SpawnEntity(null, testLocation);
Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
// The component may already exist if it is a mandatory component
// such as MetaData or Transform
if (entityManager.HasComponent(entity, type))
{
entityManager.DeleteEntity(entity);
continue;
}
logmill.Debug($"Adding component: {name}");
Assert.DoesNotThrow(() =>
{
entityManager.AddComponent(entity, component);
}, "Component '{0}' threw an exception.",
name);
entityManager.DeleteEntity(entity);
}
});
});
await pair.CleanReturnAsync();
}
}
}