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* add: Flip on hit system
* WD EDIT
* fix: animation
* fix: sound
* fix: sound
* Revert "fix: sound"
This reverts commit 64a12861ce.
* fix: sound
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using Content.Shared._White.Animations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.Timing;
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namespace Content.Client._White.Animations;
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public sealed class FlipOnHitSystem : SharedFlipOnHitSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlippingComponent, AnimationCompletedEvent>(OnAnimationComplete);
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SubscribeAllEvent<FlipOnHitEvent>(ev => PlayAnimation(GetEntity(ev.User)));
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}
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private void OnAnimationComplete(Entity<FlippingComponent> ent, ref AnimationCompletedEvent args)
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{
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if (args.Key != FlippingComponent.AnimationKey)
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return;
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PlayAnimation(ent);
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}
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protected override void PlayAnimation(EntityUid user)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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if (TerminatingOrDeleted(user))
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return;
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if (_animationSystem.HasRunningAnimation(user, FlippingComponent.AnimationKey))
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{
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EnsureComp<FlippingComponent>(user);
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return;
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}
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RemComp<FlippingComponent>(user);
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var baseAngle = Angle.Zero;
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if (EntityManager.TryGetComponent(user, out SpriteComponent? sprite))
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baseAngle = sprite.Rotation;
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var degrees = baseAngle.Degrees;
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var animation = new Animation
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{
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Length = TimeSpan.FromMilliseconds(400),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees - 10), 0f),
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new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 180), 0.2f),
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new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 360), 0.2f),
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new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees), 0f)
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}
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}
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}
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};
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_animationSystem.Play(user, animation, FlippingComponent.AnimationKey);
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}
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}
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