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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
476 lines
14 KiB
C#
476 lines
14 KiB
C#
using Content.Client.Gameplay;
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using Content.Client.Hands.Systems;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Timing;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Hands;
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public sealed class HandsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<HandsSystem>
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[UISystemDependency] private readonly HandsSystem _handsSystem = default!;
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[UISystemDependency] private readonly UseDelaySystem _useDelay = default!;
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private readonly List<HandsContainer> _handsContainers = new();
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private readonly Dictionary<string, int> _handContainerIndices = new();
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private readonly Dictionary<string, HandButton> _handLookup = new();
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private HandsComponent? _playerHandsComponent;
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private HandButton? _activeHand = null;
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// We only have two item status controls (left and right hand),
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// but we may have more than two hands.
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// We handle this by having the item status be the *last active* hand of that side.
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// These variables store which that is.
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// ("middle" hands are hardcoded as right, whatever)
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private HandButton? _statusHandLeft;
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private HandButton? _statusHandRight;
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private int _backupSuffix = 0; //this is used when autogenerating container names if they don't have names
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private HotbarGui? HandsGui => UIManager.GetActiveUIWidgetOrNull<HotbarGui>();
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public void OnSystemLoaded(HandsSystem system)
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{
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_handsSystem.OnPlayerAddHand += OnAddHand;
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_handsSystem.OnPlayerItemAdded += OnItemAdded;
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_handsSystem.OnPlayerItemRemoved += OnItemRemoved;
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_handsSystem.OnPlayerSetActiveHand += SetActiveHand;
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_handsSystem.OnPlayerRemoveHand += RemoveHand;
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_handsSystem.OnPlayerHandsAdded += LoadPlayerHands;
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_handsSystem.OnPlayerHandsRemoved += UnloadPlayerHands;
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_handsSystem.OnPlayerHandBlocked += HandBlocked;
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_handsSystem.OnPlayerHandUnblocked += HandUnblocked;
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}
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public void OnSystemUnloaded(HandsSystem system)
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{
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_handsSystem.OnPlayerAddHand -= OnAddHand;
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_handsSystem.OnPlayerItemAdded -= OnItemAdded;
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_handsSystem.OnPlayerItemRemoved -= OnItemRemoved;
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_handsSystem.OnPlayerSetActiveHand -= SetActiveHand;
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_handsSystem.OnPlayerRemoveHand -= RemoveHand;
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_handsSystem.OnPlayerHandsAdded -= LoadPlayerHands;
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_handsSystem.OnPlayerHandsRemoved -= UnloadPlayerHands;
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_handsSystem.OnPlayerHandBlocked -= HandBlocked;
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_handsSystem.OnPlayerHandUnblocked -= HandUnblocked;
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}
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private void OnAddHand(string name, HandLocation location)
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{
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AddHand(name, location);
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}
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private void HandPressed(GUIBoundKeyEventArgs args, SlotControl hand)
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{
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if (_playerHandsComponent == null)
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{
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return;
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}
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if (args.Function == EngineKeyFunctions.UIClick)
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{
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_handsSystem.UIHandClick(_playerHandsComponent, hand.SlotName);
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}
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else if (args.Function == EngineKeyFunctions.UseSecondary)
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{
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_handsSystem.UIHandOpenContextMenu(hand.SlotName);
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}
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else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
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{
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_handsSystem.UIHandActivate(hand.SlotName);
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}
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else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
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{
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_handsSystem.UIHandAltActivateItem(hand.SlotName);
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}
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else if (args.Function == ContentKeyFunctions.ExamineEntity)
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{
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_handsSystem.UIInventoryExamine(hand.SlotName);
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}
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}
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private void UnloadPlayerHands()
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{
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if (HandsGui != null)
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HandsGui.Visible = false;
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_handContainerIndices.Clear();
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_handLookup.Clear();
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_playerHandsComponent = null;
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foreach (var container in _handsContainers)
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{
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container.Clear();
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}
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}
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private void LoadPlayerHands(HandsComponent handsComp)
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{
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DebugTools.Assert(_playerHandsComponent == null);
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if (HandsGui != null)
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HandsGui.Visible = true;
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_playerHandsComponent = handsComp;
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foreach (var (name, hand) in handsComp.Hands)
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{
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var handButton = AddHand(name, hand.Location);
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if (_entities.TryGetComponent(hand.HeldEntity, out VirtualItemComponent? virt))
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{
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handButton.SetEntity(virt.BlockingEntity);
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handButton.Blocked = true;
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}
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else
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{
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handButton.SetEntity(hand.HeldEntity);
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handButton.Blocked = false;
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}
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}
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var activeHand = handsComp.ActiveHand;
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if (activeHand == null)
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return;
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SetActiveHand(activeHand.Name);
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}
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private void HandBlocked(string handName)
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{
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if (!_handLookup.TryGetValue(handName, out var hand))
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{
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return;
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}
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hand.Blocked = true;
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}
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private void HandUnblocked(string handName)
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{
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if (!_handLookup.TryGetValue(handName, out var hand))
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{
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return;
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}
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hand.Blocked = false;
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}
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private int GetHandContainerIndex(string containerName)
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{
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if (!_handContainerIndices.TryGetValue(containerName, out var result))
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return -1;
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return result;
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}
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private void OnItemAdded(string name, EntityUid entity)
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{
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var hand = GetHand(name);
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if (hand == null)
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return;
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virt))
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{
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hand.SetEntity(virt.BlockingEntity);
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hand.Blocked = true;
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}
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else
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{
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hand.SetEntity(entity);
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hand.Blocked = false;
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}
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UpdateHandStatus(hand, entity);
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}
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private void OnItemRemoved(string name, EntityUid entity)
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{
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var hand = GetHand(name);
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if (hand == null)
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return;
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hand.SetEntity(null);
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UpdateHandStatus(hand, null);
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}
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private HandsContainer GetFirstAvailableContainer()
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{
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if (_handsContainers.Count == 0)
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throw new Exception("Could not find an attached hand hud container");
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foreach (var container in _handsContainers)
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{
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if (container.IsFull)
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continue;
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return container;
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}
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throw new Exception("All attached hand hud containers were full!");
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}
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public bool TryGetHandContainer(string containerName, out HandsContainer? container)
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{
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container = null;
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var containerIndex = GetHandContainerIndex(containerName);
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if (containerIndex == -1)
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return false;
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container = _handsContainers[containerIndex];
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return true;
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}
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//propagate hand activation to the hand system.
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private void StorageActivate(GUIBoundKeyEventArgs args, SlotControl handControl)
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{
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_handsSystem.UIHandActivate(handControl.SlotName);
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}
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private void SetActiveHand(string? handName)
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{
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if (handName == null)
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{
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if (_activeHand != null)
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_activeHand.Highlight = false;
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return;
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}
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if (!_handLookup.TryGetValue(handName, out var handControl) || handControl == _activeHand)
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return;
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if (_activeHand != null)
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_activeHand.Highlight = false;
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handControl.Highlight = true;
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_activeHand = handControl;
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if (HandsGui != null &&
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_playerHandsComponent != null &&
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_player.LocalSession?.AttachedEntity is { } playerEntity &&
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_handsSystem.TryGetHand(playerEntity, handName, out var hand, _playerHandsComponent))
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{
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var foldedLocation = hand.Location.GetUILocation();
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if (foldedLocation == HandUILocation.Left)
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{
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_statusHandLeft = handControl;
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HandsGui.UpdatePanelEntityLeft(hand.HeldEntity);
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}
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else
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{
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// Middle or right
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_statusHandRight = handControl;
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HandsGui.UpdatePanelEntityRight(hand.HeldEntity);
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}
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HandsGui.SetHighlightHand(foldedLocation);
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}
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}
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private HandButton? GetHand(string handName)
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{
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_handLookup.TryGetValue(handName, out var handControl);
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return handControl;
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}
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private HandButton AddHand(string handName, HandLocation location)
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{
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var button = new HandButton(handName, location);
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button.StoragePressed += StorageActivate;
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button.Pressed += HandPressed;
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if (!_handLookup.TryAdd(handName, button))
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throw new Exception("Tried to add hand with duplicate name to UI. Name:" + handName);
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if (HandsGui != null)
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{
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HandsGui.HandContainer.AddButton(button);
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}
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else
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{
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GetFirstAvailableContainer().AddButton(button);
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}
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// If we don't have a status for this hand type yet, set it.
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// This means we have status filled by default in most scenarios,
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// otherwise the user'd need to switch hands to "activate" the hands the first time.
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if (location.GetUILocation() == HandUILocation.Left)
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_statusHandLeft ??= button;
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else
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_statusHandRight ??= button;
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UpdateVisibleStatusPanels();
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return button;
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}
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/// <summary>
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/// Reload all hands.
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/// </summary>
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public void ReloadHands()
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{
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UnloadPlayerHands();
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_handsSystem.ReloadHandButtons();
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}
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/// <summary>
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/// Swap hands from one container to the other.
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/// </summary>
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/// <param name="other"></param>
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/// <param name="source"></param>
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public void SwapHands(HandsContainer other, HandsContainer? source = null)
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{
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if (HandsGui == null && source == null)
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{
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throw new ArgumentException("Cannot swap hands if no source hand container exists!");
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}
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source ??= HandsGui!.HandContainer;
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var transfer = new List<Control>();
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foreach (var child in source.Children)
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{
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if (child is not HandButton)
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{
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continue;
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}
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transfer.Add(child);
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}
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foreach (var control in transfer)
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{
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source.RemoveChild(control);
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other.AddChild(control);
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}
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}
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private void RemoveHand(string handName)
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{
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RemoveHand(handName, out _);
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}
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private bool RemoveHand(string handName, out HandButton? handButton)
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{
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if (!_handLookup.TryGetValue(handName, out handButton))
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return false;
|
|
if (handButton.Parent is HandsContainer handContainer)
|
|
{
|
|
handContainer.RemoveButton(handButton);
|
|
}
|
|
|
|
if (_statusHandLeft == handButton)
|
|
_statusHandLeft = null;
|
|
if (_statusHandRight == handButton)
|
|
_statusHandRight = null;
|
|
|
|
_handLookup.Remove(handName);
|
|
handButton.Dispose();
|
|
UpdateVisibleStatusPanels();
|
|
return true;
|
|
}
|
|
|
|
private void UpdateVisibleStatusPanels()
|
|
{
|
|
var leftVisible = false;
|
|
var rightVisible = false;
|
|
|
|
foreach (var hand in _handLookup.Values)
|
|
{
|
|
if (hand.HandLocation.GetUILocation() == HandUILocation.Left)
|
|
{
|
|
leftVisible = true;
|
|
}
|
|
else
|
|
{
|
|
rightVisible = true;
|
|
}
|
|
}
|
|
|
|
HandsGui?.UpdateStatusVisibility(leftVisible, rightVisible);
|
|
}
|
|
|
|
public string RegisterHandContainer(HandsContainer handContainer)
|
|
{
|
|
var name = "HandContainer_" + _backupSuffix;
|
|
|
|
if (handContainer.Indexer == null)
|
|
{
|
|
handContainer.Indexer = name;
|
|
_backupSuffix++;
|
|
}
|
|
else
|
|
{
|
|
name = handContainer.Indexer;
|
|
}
|
|
|
|
_handContainerIndices.Add(name, _handsContainers.Count);
|
|
_handsContainers.Add(handContainer);
|
|
return name;
|
|
}
|
|
|
|
public bool RemoveHandContainer(string handContainerName)
|
|
{
|
|
var index = GetHandContainerIndex(handContainerName);
|
|
if (index == -1)
|
|
return false;
|
|
_handContainerIndices.Remove(handContainerName);
|
|
_handsContainers.RemoveAt(index);
|
|
return true;
|
|
}
|
|
|
|
public bool RemoveHandContainer(string handContainerName, out HandsContainer? container)
|
|
{
|
|
var success = _handContainerIndices.TryGetValue(handContainerName, out var index);
|
|
container = _handsContainers[index];
|
|
_handContainerIndices.Remove(handContainerName);
|
|
_handsContainers.RemoveAt(index);
|
|
return success;
|
|
}
|
|
|
|
public void OnStateEntered(GameplayState state)
|
|
{
|
|
if (HandsGui != null)
|
|
HandsGui.Visible = _playerHandsComponent != null;
|
|
}
|
|
|
|
public override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
// TODO this should be event based but 2 systems modify the same component differently for some reason
|
|
foreach (var container in _handsContainers)
|
|
{
|
|
foreach (var hand in container.GetButtons())
|
|
{
|
|
|
|
if (!_entities.TryGetComponent(hand.Entity, out UseDelayComponent? useDelay))
|
|
{
|
|
hand.CooldownDisplay.Visible = false;
|
|
continue;
|
|
}
|
|
var delay = _useDelay.GetLastEndingDelay((hand.Entity.Value, useDelay));
|
|
|
|
hand.CooldownDisplay.Visible = true;
|
|
hand.CooldownDisplay.FromTime(delay.StartTime, delay.EndTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateHandStatus(HandButton hand, EntityUid? entity)
|
|
{
|
|
if (hand == _statusHandLeft)
|
|
HandsGui?.UpdatePanelEntityLeft(entity);
|
|
|
|
if (hand == _statusHandRight)
|
|
HandsGui?.UpdatePanelEntityRight(entity);
|
|
}
|
|
}
|