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wwdpublic/Content.Client/NukeOps/WarDeclaratorWindow.xaml.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

120 lines
4.7 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.NukeOps;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.NukeOps;
[GenerateTypedNameReferences]
public sealed partial class WarDeclaratorWindow : FancyWindow
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
public event Action<string>? OnActivated;
private TimeSpan _endTime;
private TimeSpan _shuttleDisabledTime;
private WarConditionStatus _status;
public WarDeclaratorWindow()
{
RobustXamlLoader.Load(this);
WarButton.OnPressed += (_) => OnActivated?.Invoke(Rope.Collapse(MessageEdit.TextRope));
MessageEdit.Placeholder = new Rope.Leaf(_localizationManager.GetString("war-declarator-message-placeholder"));
}
protected override void FrameUpdate(FrameEventArgs args)
{
UpdateTimer();
}
public void UpdateState(WarDeclaratorBoundUserInterfaceState state)
{
if (state.Status == null)
return;
WarButton.Disabled = state.Status == WarConditionStatus.WarReady;
_endTime = state.EndTime;
_shuttleDisabledTime = state.ShuttleDisabledTime;
_status = state.Status.Value;
UpdateStatus(state.Status.Value);
}
private void UpdateStatus(WarConditionStatus status)
{
switch (status)
{
case WarConditionStatus.WarReady:
WarButton.Disabled = true;
StatusLabel.Text = Loc.GetString("war-declarator-boost-declared");
UpdateTimer();
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
break;
case WarConditionStatus.YesWar:
WarButton.Text = Loc.GetString("war-declarator-ui-war-button");
StatusLabel.Text = Loc.GetString("war-declarator-boost-possible");
UpdateTimer();
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
break;
case WarConditionStatus.NoWarSmallCrew:
StatusLabel.Text = Loc.GetString("war-declarator-boost-impossible");
InfoLabel.Text = Loc.GetString("war-declarator-conditions-small-crew");
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
break;
case WarConditionStatus.NoWarShuttleDeparted:
StatusLabel.Text = Loc.GetString("war-declarator-boost-impossible");
InfoLabel.Text = Loc.GetString("war-declarator-conditions-left-outpost");
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
break;
case WarConditionStatus.NoWarTimeout:
StatusLabel.Text = Loc.GetString("war-declarator-boost-impossible");
InfoLabel.Text = Loc.GetString("war-declarator-conditions-time-out");
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
break;
case WarConditionStatus.NoWarUnknown:
StatusLabel.Text = Loc.GetString("war-declarator-boost-impossible");
InfoLabel.Text = Loc.GetString("war-declarator-conditions-unknown");
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
break;
default:
StatusLabel.Text = Loc.GetString("war-declarator-boost-impossible");
InfoLabel.Text = Loc.GetString("war-declarator-conditions-unknown");
StatusLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
break;
}
}
private void UpdateTimer()
{
switch(_status)
{
case WarConditionStatus.YesWar:
var timeLeft = _endTime.Subtract(_gameTiming.CurTime);
if (timeLeft > TimeSpan.Zero)
InfoLabel.Text = Loc.GetString("war-declarator-boost-timer", ("time", timeLeft.ToString("mm\\:ss")));
else
UpdateStatus(WarConditionStatus.NoWarTimeout);
break;
case WarConditionStatus.WarReady:
var time = _shuttleDisabledTime.Subtract(_gameTiming.CurTime);
if (time > TimeSpan.Zero)
InfoLabel.Text = Loc.GetString("war-declarator-boost-timer", ("time", time.ToString("mm\\:ss")));
else
InfoLabel.Text = Loc.GetString("war-declarator-conditions-ready");
break;
default:
return;
}
}
}