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wwdpublic/Content.Client/Kitchen/UI/GrinderMenu.xaml.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

138 lines
5.8 KiB
C#

using Content.Client.UserInterface.Controls;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Kitchen;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Kitchen.UI
{
[GenerateTypedNameReferences]
public sealed partial class GrinderMenu : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly Dictionary<int, EntityUid> _chamberVisualContents = new();
public event Action? OnToggleAuto;
public event Action? OnGrind;
public event Action? OnJuice;
public event Action? OnEjectAll;
public event Action? OnEjectBeaker;
public event Action<EntityUid>? OnEjectChamber;
public GrinderMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
AutoModeButton.OnPressed += _ => OnToggleAuto?.Invoke();
GrindButton.OnPressed += _ => OnGrind?.Invoke();
JuiceButton.OnPressed += _ => OnJuice?.Invoke();
ChamberContentBox.EjectButton.OnPressed += _ => OnEjectAll?.Invoke();
BeakerContentBox.EjectButton.OnPressed += _ => OnEjectBeaker?.Invoke();
ChamberContentBox.BoxContents.OnItemSelected += OnChamberBoxContentsItemSelected;
BeakerContentBox.BoxContents.SelectMode = ItemList.ItemListSelectMode.None;
}
private void OnChamberBoxContentsItemSelected(ItemList.ItemListSelectedEventArgs args)
{
OnEjectChamber?.Invoke(_chamberVisualContents[args.ItemIndex]);
}
public void UpdateState(ReagentGrinderInterfaceState state)
{
BeakerContentBox.EjectButton.Disabled = !state.HasBeakerIn;
ChamberContentBox.EjectButton.Disabled = state.ChamberContents.Length <= 0;
GrindButton.Disabled = !state.CanGrind || !state.Powered;
JuiceButton.Disabled = !state.CanJuice || !state.Powered;
switch (state.AutoMode)
{
case GrinderAutoMode.Grind:
AutoModeButton.Text = Loc.GetString("grinder-menu-grind-button");
break;
case GrinderAutoMode.Juice:
AutoModeButton.Text = Loc.GetString("grinder-menu-juice-button");
break;
default:
AutoModeButton.Text = Loc.GetString("grinder-menu-auto-button-off");
break;
}
// TODO move this to a component state and ensure the net ids.
RefreshContentsDisplay(state.ReagentQuantities, _entityManager.GetEntityArray(state.ChamberContents), state.HasBeakerIn);
}
public void HandleMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case ReagentGrinderWorkStartedMessage workStarted:
GrindButton.Disabled = true;
GrindButton.Modulate = workStarted.GrinderProgram == GrinderProgram.Grind ? Color.Green : Color.White;
JuiceButton.Disabled = true;
JuiceButton.Modulate = workStarted.GrinderProgram == GrinderProgram.Juice ? Color.Green : Color.White;
BeakerContentBox.EjectButton.Disabled = true;
ChamberContentBox.EjectButton.Disabled = true;
break;
case ReagentGrinderWorkCompleteMessage:
GrindButton.Disabled = false;
JuiceButton.Disabled = false;
GrindButton.Modulate = Color.White;
JuiceButton.Modulate = Color.White;
BeakerContentBox.EjectButton.Disabled = false;
ChamberContentBox.EjectButton.Disabled = false;
break;
}
}
private void RefreshContentsDisplay(IList<ReagentQuantity>? reagents, IReadOnlyList<EntityUid> containedSolids, bool isBeakerAttached)
{
//Refresh chamber contents
_chamberVisualContents.Clear();
ChamberContentBox.BoxContents.Clear();
foreach (var entity in containedSolids)
{
if (!_entityManager.EntityExists(entity))
{
return;
}
var texture = _entityManager.GetComponent<SpriteComponent>(entity).Icon?.Default;
var solidItem = ChamberContentBox.BoxContents.AddItem(_entityManager.GetComponent<MetaDataComponent>(entity).EntityName, texture);
var solidIndex = ChamberContentBox.BoxContents.IndexOf(solidItem);
_chamberVisualContents.Add(solidIndex, entity);
}
//Refresh beaker contents
BeakerContentBox.BoxContents.Clear();
//if no beaker is attached use this guard to prevent hitting a null reference.
if (!isBeakerAttached || reagents == null)
{
return;
}
//Looks like we have a beaker attached.
if (reagents.Count <= 0)
{
BeakerContentBox.BoxContents.AddItem(Loc.GetString("grinder-menu-beaker-content-box-is-empty"));
}
else
{
foreach (var (reagent, quantity) in reagents)
{
var reagentName = _prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto)
? Loc.GetString($"{quantity} {proto.LocalizedName}")
: "???";
BeakerContentBox.BoxContents.AddItem(reagentName);
}
}
}
}
}