mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
239 lines
12 KiB
XML
239 lines
12 KiB
XML
<controls:FancyWindow
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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MaxHeight="525"
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MinWidth="350"> <!-- Shitmed Change -->
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<ScrollContainer
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Margin="5 5 5 5"
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ReturnMeasure="True"
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VerticalExpand="True">
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<BoxContainer
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Name="RootContainer"
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VerticalExpand="True"
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Orientation="Vertical">
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<Label
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Name="NoPatientDataText"
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Text="{Loc health-analyzer-window-no-patient-data-text}"/>
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<!-- Shitmed Change Start -->
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<Button Name="ReturnButton"
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Text="{Loc 'health-analyzer-window-return-button-text'}"
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Margin="0 0 0 10"
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HorizontalExpand="False"/>
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<!-- Shitmed Change End -->
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<BoxContainer
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Name="PatientDataContainer"
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Margin="0 0 0 5"
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Orientation="Vertical">
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<!-- Shitmed Change Start -->
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<BoxContainer Orientation="Horizontal"
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Margin="0 0 0 5">
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<PanelContainer>
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<SpriteView OverrideDirection="South"
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Scale="2.5 2.5"
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Name="SpriteView"
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Access="Public"
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SetSize="96 96"/>
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<PanelContainer
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Name="PartView"
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SetSize="57 96"
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Margin="18 0 0 0"
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VerticalAlignment="Center"
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HorizontalAlignment="Left">
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<PanelContainer
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SetSize="15 33"
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Margin="4 0 0 0"
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HorizontalAlignment="Left">
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<TextureButton
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Name="RightArmButton"
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MinSize="15 25"
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StyleClasses="TargetDollButtonRightArm"
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VerticalAlignment="Top">
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</TextureButton>
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<TextureButton
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Name="RightHandButton"
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MinSize="15 15"
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VerticalAlignment="Bottom"
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StyleClasses="TargetDollButtonRightHand">
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</TextureButton>
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</PanelContainer>
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<PanelContainer
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SetSize="43 75"
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Margin="0 0 0 0"
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VerticalAlignment="Center"
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HorizontalAlignment="Center">
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<TextureButton
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Name="HeadButton"
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MinSize="28 23"
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VerticalAlignment="Top"
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HorizontalAlignment="Center"
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StyleClasses="TargetDollButtonHead">
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<!--<PanelContainer
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SetSize="15 15"
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Margin="0 9 0 0"
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HorizontalAlignment="Center">
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<TextureButton
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Name="EyesButton"
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MinSize="15 9"
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VerticalAlignment="Top"
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StyleClasses="TargetDollButtonEyes">
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<TextureRect
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TexturePath="/Textures/Interface/Targeting/Doll/eyes.png"
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Stretch="KeepAspectCentered"
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SetSize="15 9"/>
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</TextureButton>
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<TextureButton
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Name="MouthButton"
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SetSize="9 6"
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VerticalAlignment="Bottom"
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StyleClasses="TargetDollButtonMouth">
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<TextureRect
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TexturePath="/Textures/Interface/Targeting/Doll/mouth.png"
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Stretch="KeepAspectCentered"
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SetSize="9 6"/>
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</TextureButton>
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</PanelContainer>-->
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</TextureButton>
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<TextureButton
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Name="ChestButton"
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SetSize="28 30"
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Margin="0 18 0 0"
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VerticalAlignment="Top"
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HorizontalAlignment="Center"
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StyleClasses="TargetDollButtonChest">
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</TextureButton>
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<PanelContainer
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MinSize="38 35"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Center">
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<TextureButton
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Name="GroinButton"
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MinSize="28 15"
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VerticalAlignment="Top"
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HorizontalAlignment="Center"
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StyleClasses="TargetDollButtonGroin">
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</TextureButton>
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<PanelContainer
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MinSize="20 30"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Right">
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<TextureButton
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Name="LeftLegButton"
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MinSize="15 28"
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VerticalAlignment="Top"
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HorizontalAlignment="Left"
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StyleClasses="TargetDollButtonLeftLeg">
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</TextureButton>
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<TextureButton
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Name="LeftFootButton"
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MinSize="20 10"
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VerticalAlignment="Bottom"
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StyleClasses="TargetDollButtonLeftFoot">
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</TextureButton>
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</PanelContainer>
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<PanelContainer
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MinSize="20 30"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Left">
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<TextureButton
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Name="RightLegButton"
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MinSize="15 28"
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VerticalAlignment="Top"
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HorizontalAlignment="Right"
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StyleClasses="TargetDollButtonRightLeg">
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</TextureButton>
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<TextureButton
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Name="RightFootButton"
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MinSize="20 10"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Center"
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StyleClasses="TargetDollButtonRightFoot">
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</TextureButton>
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</PanelContainer>
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</PanelContainer>
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</PanelContainer>
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<PanelContainer
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SetSize="15 33"
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Margin="0 0 4 0"
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HorizontalAlignment="Right">
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<TextureButton
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Name="LeftArmButton"
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MinSize="15 25"
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StyleClasses="TargetDollButtonLeftArm"
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VerticalAlignment="Top">
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</TextureButton>
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<TextureButton
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Name="LeftHandButton"
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MinSize="15 15"
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VerticalAlignment="Bottom"
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StyleClasses="TargetDollButtonLeftHand">
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</TextureButton>
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</PanelContainer>
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</PanelContainer>
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</PanelContainer>
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<TextureRect Name="NoDataTex"
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Access="Public"
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SetSize="64 64"
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Visible="false"
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Stretch="KeepAspectCentered"
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TexturePath="/Textures/Interface/Misc/health_analyzer_out_of_range.png"/>
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<BoxContainer Margin="5 0 0 0"
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Orientation="Vertical"
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VerticalAlignment="Top">
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<RichTextLabel Name="NameLabel"
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SetWidth="150"/>
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<Label Name="SpeciesLabel"
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VerticalAlignment="Top"
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StyleClasses="LabelSubText"/>
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<Label Name="PartNameLabel"
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VerticalAlignment="Bottom"
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StyleClasses="LabelSubText"/>
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</BoxContainer>
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<Label Margin="0 0 5 0"
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HorizontalExpand="True"
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HorizontalAlignment="Right"
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VerticalExpand="True"
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VerticalAlignment="Top"
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Name="ScanModeLabel"
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Text="{Loc 'health-analyzer-window-entity-unknown-text'}"/>
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</BoxContainer>
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<PanelContainer StyleClasses="LowDivider"/>
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<GridContainer Margin="0 5 0 0"
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Columns="2">
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<Label Text="{Loc 'health-analyzer-window-entity-status-text'}"/>
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<Label Name="StatusLabel"/>
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<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}"/>
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<Label Name="TemperatureLabel"/>
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<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}"/>
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<Label Name="BloodLabel"/>
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<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}"/>
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<Label Name="DamageLabel"/>
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</GridContainer>
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</BoxContainer>
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<PanelContainer Name="AlertsDivider"
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Visible="False"
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StyleClasses="LowDivider"/>
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<BoxContainer Name="AlertsContainer"
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Visible="False"
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Margin="0 5"
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Orientation="Vertical"
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HorizontalAlignment="Center">
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</BoxContainer>
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<PanelContainer StyleClasses="LowDivider"/>
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<!-- Shitmed Change End -->
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<BoxContainer
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Name="GroupsContainer"
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Margin="0 5 0 5"
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Orientation="Vertical">
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</BoxContainer>
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</BoxContainer>
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</ScrollContainer>
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</controls:FancyWindow>
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