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* Initial commit * Unused access level * Update meta.json * Update SharedBiscuitComponent.cs * Unneeded DataField and VVAccess Editing it in VV does nothing anyways, it wont magically unlock the item slot * Big smart * Add safe sprite Thanks @TadJohnson00 Co-Authored-By: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com> * Prevent faxing slips * Custom background for corperate slip * Localize crack verb * Update paperslips.yml * Update paperslips.yml * Remove default comments * Update paperslips.yml * Pro * Remove default id card * Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Command/safe.yml Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com> Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com> --------- Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com> Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
27 lines
690 B
C#
27 lines
690 B
C#
using Content.Shared.DeltaV.Biscuit;
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using Robust.Client.GameObjects;
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namespace Content.Client.DeltaV.Biscuit;
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public sealed class BiscuitSystem : VisualizerSystem<BiscuitVisualsComponent>
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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protected override void OnAppearanceChange(EntityUid uid, BiscuitVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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_appearance.TryGetData(uid, BiscuitStatus.Cracked, out bool cracked);
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args.Sprite.LayerSetVisible(BiscuitVisualLayers.Top, !cracked);
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}
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}
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public enum BiscuitVisualLayers : byte
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{
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Base,
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Top
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}
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