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OldDanceJacket c8c859a6a8 Melee Pt2 (#693)
# PT2 of Melee Weapons The Numbers Don't Lie

This is part 2 of the ongoing work of Solid and myself going through and
touching up the melee combat in the game. In this part I rebalance all
of the melee weapons to generally do less damage, more stamina damage,
and be more unique in regards to slight range changes, attack speed
adjustments, along with every weapon getting slightly adjusted heavy
swing changes ranging from attack rates, damage, range, angle, and how
many targets you can hit.

Majority of weapons will hit the standard amount of targets of 5(the old
norm), but a few are lowered to be single target hits. These are usually
tightened in the angle that they attack in(old angle range was 60).
Similarly all melee weapons have individual stamina costs on their heavy
swings, most of these are in the range of 5 or 10, and following this PR
the new standard should be 10 as the outliers that would abuse this have
been addressed in this PR.

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# Changelog

Normally I would do a changelog but this took awhile and I forgo. 

🆑 ODJ
- tweak: Melee Weapons now feel different across the board, from the
Wrench to the Chainsaw, try out their normal swings and their heavy
attacks!

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Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: jcsmithing <jcsmithing@gmail.com>
2024-08-10 13:00:06 +01:00
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2024-08-10 13:00:06 +01:00