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83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using Content.Shared._White.Standing;
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using Content.Shared.Buckle;
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using Content.Shared.Rotation;
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using Content.Shared.Standing;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Timing;
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namespace Content.Client._White.Standing;
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public sealed class LayingDownSystem : SharedLayingDownSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly AnimationPlayerSystem _animation = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LayingDownComponent, MoveEvent>(OnMovementInput);
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SubscribeNetworkEvent<CheckAutoGetUpEvent>(OnCheckAutoGetUp);
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}
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private void OnMovementInput(EntityUid uid, LayingDownComponent component, MoveEvent args)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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if (!_standing.IsDown(uid))
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return;
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if (_buckle.IsBuckled(uid))
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return;
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if (_animation.HasRunningAnimation(uid, "rotate"))
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return;
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if (!TryComp<TransformComponent>(uid, out var transform)
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|| !TryComp<SpriteComponent>(uid, out var sprite)
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|| !TryComp<RotationVisualsComponent>(uid, out var rotationVisuals))
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{
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return;
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}
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var rotation = transform.LocalRotation + (_eyeManager.CurrentEye.Rotation - (transform.LocalRotation - transform.WorldRotation));
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if (rotation.GetDir() is Direction.SouthEast or Direction.East or Direction.NorthEast or Direction.North)
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{
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rotationVisuals.HorizontalRotation = Angle.FromDegrees(270);
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sprite.Rotation = Angle.FromDegrees(270);
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return;
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}
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rotationVisuals.HorizontalRotation = Angle.FromDegrees(90);
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sprite.Rotation = Angle.FromDegrees(90);
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}
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private void OnCheckAutoGetUp(CheckAutoGetUpEvent ev, EntitySessionEventArgs args)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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var uid = GetEntity(ev.User);
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if (!TryComp<TransformComponent>(uid, out var transform) || !TryComp<RotationVisualsComponent>(uid, out var rotationVisuals))
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return;
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var rotation = transform.LocalRotation + (_eyeManager.CurrentEye.Rotation - (transform.LocalRotation - transform.WorldRotation));
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if (rotation.GetDir() is Direction.SouthEast or Direction.East or Direction.NorthEast or Direction.North)
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{
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rotationVisuals.HorizontalRotation = Angle.FromDegrees(270);
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return;
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}
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rotationVisuals.HorizontalRotation = Angle.FromDegrees(90);
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}
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}
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