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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Content.Shared.MedicalScanner;
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using Content.Shared._Shitmed.Targeting; // Shitmed Change
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.HealthAnalyzer.UI
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{
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[UsedImplicitly]
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public sealed class HealthAnalyzerBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private HealthAnalyzerWindow? _window;
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public HealthAnalyzerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<HealthAnalyzerWindow>();
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_window.OnBodyPartSelected += SendBodyPartMessage; // Shitmed Change
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_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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if (_window == null)
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return;
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if (message is not HealthAnalyzerScannedUserMessage cast)
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return;
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_window.Populate(cast);
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}
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// Shitmed Change Start
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private void SendBodyPartMessage(TargetBodyPart? part, EntityUid target) => SendMessage(new HealthAnalyzerPartMessage(EntMan.GetNetEntity(target), part ?? null));
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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if (_window != null)
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_window.OnBodyPartSelected -= SendBodyPartMessage;
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_window?.Dispose();
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}
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// Shitmed Change End
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}
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}
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