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## Mirror of PR #26410: [Use entity queries in ambient sound & power receiver systems](https://github.com/space-wizards/space-station-14/pull/26410) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `31d70db547f855d2a3d4075e4fcf54d1c87c0f06` PR opened by <img src="https://avatars.githubusercontent.com/u/60421075?v=4" width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at 2024-03-24 20:29:56 UTC --- PR changed 2 files with 18 additions and 10 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > </details> Co-authored-by: SimpleStation14 <Unknown> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Audio;
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public abstract class SharedAmbientSoundSystem : EntitySystem
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{
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private EntityQuery<AmbientSoundComponent> _query;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
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SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
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_query = GetEntityQuery<AmbientSoundComponent>();
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}
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public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
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{
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if (!_query.Resolve(uid, ref ambience, false) || ambience.Enabled == value)
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return;
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ambience.Enabled = value;
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QueueUpdate(uid, ambience);
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Dirty(uid, ambience);
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}
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public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
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{
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if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
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return;
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ambience.Range = value;
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QueueUpdate(uid, ambience);
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Dirty(uid, ambience);
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}
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protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
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{
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// client side tree
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}
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public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
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{
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if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
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return;
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ambience.Volume = value;
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Dirty(uid, ambience);
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}
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public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null)
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{
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if (!_query.Resolve(uid, ref ambience, false) || ambience.Sound == sound)
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return;
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ambience.Sound = sound;
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QueueUpdate(uid, ambience);
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Dirty(uid, ambience);
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}
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private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not AmbientSoundComponentState state) return;
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SetAmbience(uid, state.Enabled, component);
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SetRange(uid, state.Range, component);
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SetVolume(uid, state.Volume, component);
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SetSound(uid, state.Sound, component);
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}
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private void GetCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentGetState args)
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{
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args.State = new AmbientSoundComponentState
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{
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Enabled = component.Enabled,
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Range = component.Range,
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Volume = component.Volume,
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Sound = component.Sound,
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};
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}
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}
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