Files
wwdpublic/Content.Server/Storage/EntitySystems/StorageSystem.Fill.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

115 lines
4.0 KiB
C#

using System.Linq;
using Content.Server.Spawners.Components;
using Content.Server.Storage.Components;
using Content.Shared.Item;
using Content.Shared.Prototypes;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Storage.EntitySystems;
public sealed partial class StorageSystem
{
private void OnStorageFillMapInit(EntityUid uid, StorageFillComponent component, MapInitEvent args)
{
if (component.Contents.Count == 0)
return;
if (TryComp<StorageComponent>(uid, out var storageComp))
{
FillStorage((uid, component, storageComp));
}
else if (TryComp<EntityStorageComponent>(uid, out var entityStorageComp))
{
FillEntityStorage((uid, component, entityStorageComp));
}
else
{
Log.Error($"StorageFillComponent couldn't find any StorageComponent ({uid})");
}
}
private void FillStorage(Entity<StorageFillComponent?, StorageComponent?> entity)
{
var (uid, component, storage) = entity;
if (!Resolve(uid, ref component, ref storage))
return;
var coordinates = Transform(uid).Coordinates;
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, Random);
var items = new List<Entity<ItemComponent>>();
foreach (var spawnPrototype in spawnItems)
{
var ent = Spawn(spawnPrototype, coordinates);
// No, you are not allowed to fill a container with entity spawners.
DebugTools.Assert(!_prototype.Index<EntityPrototype>(spawnPrototype)
.HasComponent(typeof(RandomSpawnerComponent)));
if (!TryComp<ItemComponent>(ent, out var itemComp))
{
Log.Error($"Tried to fill {ToPrettyString(entity)} with non-item {spawnPrototype}.");
Del(ent);
continue;
}
items.Add((ent, itemComp));
}
// we order the items from biggest to smallest to try and reduce poor placement in the grid.
var sortedItems = items
.OrderByDescending(x => ItemSystem.GetItemShape(x.Comp).GetArea());
ClearCantFillReasons();
foreach (var ent in sortedItems)
{
if (Insert(uid, ent, out _, out var reason, storageComp: storage, playSound: false))
continue;
if (CantFillReasons.Count > 0)
{
var reasons = string.Join(", ", CantFillReasons.Select(s => Loc.GetString(s)));
if (reason == null)
reason = reasons;
else
reason += $", {reasons}";
}
Log.Error($"Tried to StorageFill {ToPrettyString(ent)} inside {ToPrettyString(uid)} but can't. reason: {reason}");
ClearCantFillReasons();
Del(ent);
}
}
private void FillEntityStorage(Entity<StorageFillComponent?, EntityStorageComponent?> entity)
{
var (uid, component, entityStorageComp) = entity;
if (!Resolve(uid, ref component, ref entityStorageComp))
return;
var coordinates = Transform(uid).Coordinates;
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, Random);
foreach (var item in spawnItems)
{
// No, you are not allowed to fill a container with entity spawners.
DebugTools.Assert(!_prototype.Index<EntityPrototype>(item)
.HasComponent(typeof(RandomSpawnerComponent)));
var ent = Spawn(item, coordinates);
// handle depending on storage component, again this should be unified after ECS
if (entityStorageComp != null && EntityStorage.Insert(ent, uid, entityStorageComp))
continue;
Log.Error($"Tried to StorageFill {item} inside {ToPrettyString(uid)} but can't.");
Del(ent);
}
}
}