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17 lines
352 B
C#
17 lines
352 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Pointing.Components
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{
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[NetworkedComponent]
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public abstract partial class SharedRoguePointingArrowComponent : Component
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{
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}
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[Serializable, NetSerializable]
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public enum RoguePointingArrowVisuals : byte
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{
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Rotation
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}
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}
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