Files
wwdpublic/Content.Shared/Movement/Components/AutoOrientComponent.cs
metalgearsloth c66688f8c5 Add delay to AutoOrient (#33479)
It functions identically to how V1 of orientation worked and it's incredibly annoying.

(cherry picked from commit 11dbf50ed62040c832941f3c46fc159497eca525)
Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com>
2025-07-20 15:10:18 +10:00

14 lines
407 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Automatically rotates eye upon grid traversals.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class AutoOrientComponent : Component
{
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan? NextChange;
}