Files
wwdpublic/Content.Shared/Maps/ContentTileDefinition.cs
Tayrtahn 7f3b436dc1 Fix prototypes so they pass analyzer checks (#35435)
(cherry picked from commit 6f925dd61083a3fd377e5d12549ac908985e855f)
2025-09-27 13:54:06 +03:00

146 lines
5.6 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Light.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.Maps
{
[Prototype("tile")]
public sealed partial class ContentTileDefinition : IPrototype, IInheritingPrototype, ITileDefinition
{
[ValidatePrototypeId<ToolQualityPrototype>]
public const string PryingToolQuality = "Prying";
public const string SpaceID = "Space";
[ParentDataFieldAttribute(typeof(AbstractPrototypeIdArraySerializer<ContentTileDefinition>))]
public string[]? Parents { get; private set; }
[NeverPushInheritance]
[AbstractDataFieldAttribute]
public bool Abstract { get; private set; }
[IdDataField] public string ID { get; private set; } = string.Empty;
public ushort TileId { get; private set; }
[DataField("name")]
public string Name { get; private set; } = "";
[DataField("sprite")] public ResPath? Sprite { get; private set; }
[DataField("edgeSprites")] public Dictionary<Direction, ResPath> EdgeSprites { get; private set; } = new();
[DataField("edgeSpritePriority")] public int EdgeSpritePriority { get; private set; } = 0;
[DataField("isSubfloor")] public bool IsSubFloor { get; private set; }
[DataField("baseTurf")]
public string BaseTurf { get; private set; } = string.Empty;
[DataField]
public PrototypeFlags<ToolQualityPrototype> DeconstructTools { get; set; } = new();
// Delta V
[DataField("canShovel")] public bool CanShovel { get; private set; }
//Delta V
/// <summary>
/// Effective mass of this tile for grid impacts.
/// </summary>
[DataField]
public float Mass = 800f;
/// <remarks>
/// Legacy AF but nice to have.
/// </remarks>
public bool CanCrowbar => DeconstructTools.Contains(PryingToolQuality);
/// <summary>
/// These play when the mob has shoes on.
/// </summary>
[DataField("footstepSounds")] public SoundSpecifier? FootstepSounds { get; private set; }
/// <summary>
/// These play when the mob has no shoes on.
/// </summary>
[DataField("barestepSounds")] public SoundSpecifier? BarestepSounds { get; private set; } = new SoundCollectionSpecifier("BarestepHard");
[DataField("friction")] public float Friction { get; set; } = 0.2f;
[DataField("variants")] public byte Variants { get; set; } = 1;
/// <summary>
/// This controls what variants the `variantize` command is allowed to use.
/// </summary>
[DataField("placementVariants")] public float[] PlacementVariants { get; set; } = { 1f };
[DataField("thermalConductivity")] public float ThermalConductivity = 0.04f;
// Heat capacity is opt-in, not opt-out.
[DataField("heatCapacity")] public float HeatCapacity = Atmospherics.MinimumHeatCapacity;
[DataField("itemDrop", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ItemDropPrototypeName { get; private set; } = "FloorTileItemSteel";
// TODO rename data-field in yaml
/// <summary>
/// Whether or not the tile is exposed to the map's atmosphere.
/// </summary>
[DataField("isSpace")] public bool MapAtmosphere { get; private set; }
/// <summary>
/// Friction override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobFriction")]
public float? MobFriction { get; private set; }
/// <summary>
/// "Average" static coefficient of friction for assuming a steel tile. This is only used as a fallback for a fallback for a fallback,
/// except in the case of Space Wind. This default value is assuming an interaction interface of "Rubber on steel tile".
/// </summary>
[DataField]
public float? MobFrictionNoInput;
/// <summary>
/// Accel override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobAcceleration")]
public float? MobAcceleration { get; private set; }
[DataField("sturdy")] public bool Sturdy { get; private set; } = true;
/// <summary>
/// Can weather affect this tile.
/// </summary>
[DataField("weather")] public bool Weather = false;
/// <summary>
/// Is this tile immune to RCD deconstruct.
/// </summary>
[DataField("indestructible")] public bool Indestructible = false;
public void AssignTileId(ushort id)
{
TileId = id;
}
/// <summary>
/// For optionally handling per-tile behavior of airflow simulation. Which is useful for ZAS-like air sim, and for MAS.
/// Intentionally public because I want entities to be able to mess with this, such as ship shielding that prevents air from flowing across a shielded tile.
/// For planet maps, you can instead mark the GridAtmosphere as !Simulated. Which will make the entire atmos system not run on a given grid.
/// </summary>
[DataField]
public bool Reinforced;
[DataField]
public bool SimulatedTurf = true;
}
}