Files
wwdpublic/Content.Server/Traits/Assorted/ParacusiaSystem.cs
2024-11-21 17:49:04 +07:00

41 lines
1.1 KiB
C#

using Content.Shared.Traits.Assorted;
using Content.Shared.Traits.Assorted.Systems;
using Robust.Shared.Audio;
using Content.Shared.Traits.Assorted.Components;
namespace Content.Server.Traits.Assorted;
public sealed class ParacusiaSystem : SharedParacusiaSystem
{
public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.Sounds = sounds;
Dirty(uid, component);
}
public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MinTimeBetweenIncidents = minTime;
component.MaxTimeBetweenIncidents = maxTime;
Dirty(uid, component);
}
public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MaxSoundDistance = maxSoundDistance;
Dirty(uid, component);
}
}