Files
wwdpublic/Content.Server/Atmos/Components/AirtightComponent.cs
SimpleStation14 2138b8ac18 Mirror 26441: Fix atmos NaN error (#449)
## Mirror of PR #26441: [Fix atmos NaN
error](https://github.com/space-wizards/space-station-14/pull/26441)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `fdb4a61487db9fc67714c913832427063abdea42`

PR opened by <img
src="https://avatars.githubusercontent.com/u/60421075?v=4"
width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at
2024-03-26 04:27:08 UTC - merged at 2024-03-26 04:44:56 UTC

---

PR changed 16 files with 43 additions and 25 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> - Fixes a bug I introduced in #22521 that caused the temperature to be
set to `NaN`. I don't know for sure, but I assume this is causing the
current atmos issues
> - Fixes `FixVacuum` not working after #22521
> - Removes some redundant yaml that was setting FixVacuum to its
default value
> 
> 🆑
> - fix: Fixed an atmos bug, which was (probably) causing atmospherics
on the station to behave incorrectly.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-06-13 15:30:31 -04:00

63 lines
2.9 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Atmos.Components
{
[RegisterComponent, Access(typeof(AirtightSystem))]
public sealed partial class AirtightComponent : Component
{
public (EntityUid Grid, Vector2i Tile) LastPosition { get; set; }
/// <summary>
/// The directions in which this entity should block airflow, relative to its own reference frame.
/// </summary>
[DataField("airBlockedDirection", customTypeSerializer: typeof(FlagSerializer<AtmosDirectionFlags>))]
public int InitialAirBlockedDirection { get; set; } = (int) AtmosDirection.All;
/// <summary>
/// The directions in which the entity is currently blocking airflow, relative to the grid that the entity is on.
/// I.e., this is a variant of <see cref="InitialAirBlockedDirection"/> that takes into account the entity's
/// current rotation.
/// </summary>
[ViewVariables]
public int CurrentAirBlockedDirection;
/// <summary>
/// Whether the airtight entity is currently blocking airflow.
/// </summary>
[DataField]
public bool AirBlocked { get; set; } = true;
/// <summary>
/// If true, entities on this tile will attempt to draw air from surrounding tiles when they become unblocked
/// and currently have no air. This is generally only required when <see cref="NoAirWhenFullyAirBlocked"/> is
/// true, or if the entity is likely to occupy the same tile as another no-air airtight entity.
/// </summary>
[DataField]
public bool FixVacuum { get; set; } = true;
// I think fixvacuum exists to ensure that repeatedly closing/opening air-blocking doors doesn't end up
// depressurizing a room. However it can also effectively be used as a means of generating gasses for free
// TODO ATMOS Mass conservation. Make it actually push/pull air from adjacent tiles instead of destroying & creating,
// TODO ATMOS Do we need these two fields?
[DataField("rotateAirBlocked")]
public bool RotateAirBlocked { get; set; } = true;
// TODO ATMOS remove this? What is this even for??
[DataField("fixAirBlockedDirectionInitialize")]
public bool FixAirBlockedDirectionInitialize { get; set; } = true;
/// <summary>
/// If true, then the tile that this entity is on will have no air at all if all directions are blocked.
/// </summary>
[DataField]
public bool NoAirWhenFullyAirBlocked { get; set; } = true;
/// <inheritdoc cref="CurrentAirBlockedDirection"/>
[Access(Other = AccessPermissions.ReadWriteExecute)]
public AtmosDirection AirBlockedDirection => (AtmosDirection)CurrentAirBlockedDirection;
}
}