Files
wwdpublic/Content.Server/Chemistry/EntitySystems/SolutionRegenerationSystem.cs
sleepyyapril 4b8b0591d6 v239.0.0 + .NET 9 (#1475)
yeag

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

(cherry picked from commit 64a389a1158d22fbe7cdbe0a71d223b66dcfd5b6)
2025-01-14 02:18:31 +03:00

49 lines
1.8 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.FixedPoint;
using Robust.Shared.Timing;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionRegenerationSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionContainerManagerComponent>();
while (query.MoveNext(out var uid, out var regen, out var manager))
{
if (_timing.CurTime < regen.NextRegenTime)
continue;
// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime = _timing.CurTime + regen.Duration;
if (_solutionContainer.ResolveSolution((uid, manager), regen.SolutionName, ref regen.SolutionRef, out var solution))
{
var amount = FixedPoint2.Min(solution.AvailableVolume, regen.Generated.Volume);
if (amount <= FixedPoint2.Zero)
continue;
// dont bother cloning and splitting if adding the whole thing
Solution generated;
if (amount == regen.Generated.Volume)
{
generated = regen.Generated;
}
else
{
generated = regen.Generated.Clone().SplitSolution(amount);
}
_solutionContainer.TryAddSolution(regen.SolutionRef.Value, generated);
}
}
}
}