Files
wwdpublic/Content.Shared/Language/LanguagePrototype.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

85 lines
2.6 KiB
C#

using Content.Shared.Chat;
using Robust.Shared.Prototypes;
namespace Content.Shared.Language;
[Prototype("language")]
public sealed partial class LanguagePrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// Obfuscation method used by this language. By default, uses <see cref="ObfuscationMethod.Default"/>
/// </summary>
[DataField("obfuscation")]
public ObfuscationMethod Obfuscation = ObfuscationMethod.Default;
/// <summary>
/// Speech overrides used for messages sent in this language.
/// </summary>
[DataField("speech")]
public SpeechOverrideInfo SpeechOverride = new();
#region utility
/// <summary>
/// The in-world name of this language, localized.
/// </summary>
public string Name => Loc.GetString($"language-{ID}-name");
/// <summary>
/// The in-world description of this language, localized.
/// </summary>
public string Description => Loc.GetString($"language-{ID}-description");
#endregion utility
}
[DataDefinition]
public sealed partial class SpeechOverrideInfo
{
/// <summary>
/// Color which text in this language will be blended with.
/// Alpha blending is used, which means the alpha component of the color controls the intensity of this color.
/// </summary>
[DataField]
public Color? Color = null;
[DataField]
public string? FontId;
[DataField]
public int? FontSize;
[DataField]
public bool AllowRadio = true;
/// <summary>
/// If false, the entity can use this language even when it's unable to speak (i.e. muffled or muted),
/// and accents are not applied to messages in this language.
/// </summary>
[DataField]
public bool RequireSpeech = true;
/// <summary>
/// If not null, all messages in this language will be forced to be spoken in this chat type.
/// </summary>
[DataField]
public InGameICChatType? ChatTypeOverride;
/// <summary>
/// Speech verb overrides. If not provided, the default ones for the entity are used.
/// </summary>
[DataField]
public List<LocId>? SpeechVerbOverrides;
/// <summary>
/// Overrides for different kinds chat message wraps. If not provided, the default ones are used.
/// </summary>
/// <remarks>
/// Currently, only local chat and whispers support this. Radio and emotes are unaffected.
/// This is horrible.
/// </remarks>
[DataField]
public Dictionary<InGameICChatType, LocId> MessageWrapOverrides = new();
}