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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
449 lines
16 KiB
C#
449 lines
16 KiB
C#
using System.Threading;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Shared.Access;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.UserInterface;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Shuttles.Systems;
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// TODO full game saves
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// Move state data into the emergency shuttle component
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public sealed partial class EmergencyShuttleSystem
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{
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/*
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* Handles the emergency shuttle's console and early launching.
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*/
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/// <summary>
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/// Has the emergency shuttle arrived?
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/// </summary>
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public bool EmergencyShuttleArrived { get; private set; }
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public bool EarlyLaunchAuthorized { get; private set; }
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/// <summary>
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/// How much time remaining until the shuttle consoles for emergency shuttles are unlocked?
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/// </summary>
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private float _consoleAccumulator = float.MinValue;
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/// <summary>
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/// How long after the transit is over to end the round.
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/// </summary>
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private readonly TimeSpan _bufferTime = TimeSpan.FromSeconds(5);
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleMinTransitTime"/>
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/// </summary>
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public float MinimumTransitTime { get; private set; }
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleMaxTransitTime"/>
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/// </summary>
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public float MaximumTransitTime { get; private set; }
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/// <summary>
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/// How long it will take for the emergency shuttle to arrive at CentComm.
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/// </summary>
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public float TransitTime;
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleAuthorizeTime"/>
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/// </summary>
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private float _authorizeTime;
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private CancellationTokenSource? _roundEndCancelToken;
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[ValidatePrototypeId<AccessLevelPrototype>]
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private const string EmergencyRepealAllAccess = "EmergencyShuttleRepealAll";
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private static readonly Color DangerColor = Color.Red;
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/// <summary>
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/// Have the emergency shuttles been authorised to launch at CentCom?
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/// </summary>
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private bool _launchedShuttles;
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/// <summary>
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/// Have the emergency shuttles left for CentCom?
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/// </summary>
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public bool ShuttlesLeft;
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/// <summary>
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/// Have we announced the launch?
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/// </summary>
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private bool _announced;
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private void InitializeEmergencyConsole()
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{
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Subs.CVar(_configManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
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Subs.CVar(_configManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
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Subs.CVar(_configManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ComponentStartup>(OnEmergencyStartup);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleAuthorizeMessage>(OnEmergencyAuthorize);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
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}
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private void OnEmergencyOpenAttempt(EntityUid uid, EmergencyShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// I'm hoping ActivatableUI checks it's open before allowing these messages.
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if (!_configManager.GetCVar(CCVars.EmergencyEarlyLaunchAllowed))
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{
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args.Cancel();
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_popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), uid, args.User);
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}
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}
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private void SetAuthorizeTime(float obj)
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{
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_authorizeTime = obj;
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}
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private void SetMinTransitTime(float obj)
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{
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MinimumTransitTime = obj;
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MaximumTransitTime = Math.Max(MaximumTransitTime, MinimumTransitTime);
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}
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private void SetMaxTransitTime(float obj)
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{
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MaximumTransitTime = Math.Max(MinimumTransitTime, obj);
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}
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private void OnEmergencyStartup(EntityUid uid, EmergencyShuttleConsoleComponent component, ComponentStartup args)
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{
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UpdateConsoleState(uid, component);
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}
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private void UpdateEmergencyConsole(float frameTime)
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{
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// Add some buffer time so eshuttle always first.
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var minTime = -(TransitTime - (_shuttle.DefaultStartupTime + _shuttle.DefaultTravelTime + 1f));
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// TODO: I know this is shit but I already just cleaned up a billion things.
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// This is very cursed spaghetti code. I don't even know what the fuck this is doing or why it exists.
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// But I think it needs to be less than or equal to zero or the shuttle might never leave???
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// TODO Shuttle AAAAAAAAAAAAAAAAAAAAAAAAA
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// Clean this up, just have a single timer with some state system.
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// I.e., dont infer state from the current interval that the accumulator is in???
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minTime = Math.Min(0, minTime); // ????
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if (_consoleAccumulator < minTime)
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{
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return;
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}
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_consoleAccumulator -= frameTime;
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// No early launch but we're under the timer.
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if (!_launchedShuttles && _consoleAccumulator <= _authorizeTime)
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{
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if (!EarlyLaunchAuthorized)
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AnnounceLaunch();
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}
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// Imminent departure
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if (!_launchedShuttles && _consoleAccumulator <= _shuttle.DefaultStartupTime)
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{
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_launchedShuttles = true;
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var dataQuery = AllEntityQuery<StationEmergencyShuttleComponent>();
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while (dataQuery.MoveNext(out var stationUid, out var comp))
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{
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if (!TryComp<ShuttleComponent>(comp.EmergencyShuttle, out var shuttle) ||
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!TryComp<StationCentcommComponent>(stationUid, out var centcomm))
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{
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continue;
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}
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if (!Deleted(centcomm.Entity))
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{
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_shuttle.FTLToDock(comp.EmergencyShuttle.Value, shuttle,
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centcomm.Entity.Value, _consoleAccumulator, TransitTime);
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continue;
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}
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if (!Deleted(centcomm.MapEntity))
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{
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// TODO: Need to get non-overlapping positions.
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_shuttle.FTLToCoordinates(comp.EmergencyShuttle.Value, shuttle,
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new EntityCoordinates(centcomm.MapEntity.Value,
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_random.NextVector2(1000f)), _consoleAccumulator, TransitTime);
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}
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}
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var podQuery = AllEntityQuery<EscapePodComponent>();
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// Stagger launches coz funny
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while (podQuery.MoveNext(out _, out var pod))
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{
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pod.LaunchTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(0.05f, 0.75f));
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}
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}
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var podLaunchQuery = EntityQueryEnumerator<EscapePodComponent, ShuttleComponent>();
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while (podLaunchQuery.MoveNext(out var uid, out var pod, out var shuttle))
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{
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var stationUid = _station.GetOwningStation(uid);
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if (!TryComp<StationCentcommComponent>(stationUid, out var centcomm) ||
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Deleted(centcomm.Entity) ||
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pod.LaunchTime == null ||
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pod.LaunchTime > _timing.CurTime)
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{
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continue;
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}
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// Don't dock them. If you do end up doing this then stagger launch.
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_shuttle.FTLToDock(uid, shuttle, centcomm.Entity.Value, hyperspaceTime: TransitTime);
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RemCompDeferred<EscapePodComponent>(uid);
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}
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// Departed
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if (!ShuttlesLeft && _consoleAccumulator <= 0f)
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{
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ShuttlesLeft = true;
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_announcer.SendAnnouncement(
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_announcer.GetAnnouncementId("ShuttleLeft"),
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Filter.Broadcast(),
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"emergency-shuttle-left",
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null, null, null, null,
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("transitTime", $"{TransitTime:0}")
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);
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Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
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}
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// All the others.
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if (_consoleAccumulator < minTime)
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{
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var query = AllEntityQuery<StationCentcommComponent, TransformComponent>();
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// Guarantees that emergency shuttle arrives first before anyone else can FTL.
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while (query.MoveNext(out var comp, out var centcommXform))
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{
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if (Deleted(comp.Entity))
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continue;
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if (_shuttle.TryAddFTLDestination(centcommXform.MapID, true, out var ftlComp))
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{
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_shuttle.SetFTLWhitelist((centcommXform.MapUid!.Value, ftlComp), null);
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}
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}
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}
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}
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private void OnEmergencyRepealAll(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleRepealAllMessage args)
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{
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var player = args.Actor;
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if (!_reader.FindAccessTags(player).Contains(EmergencyRepealAllAccess))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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return;
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}
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if (component.AuthorizedEntities.Count == 0)
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return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch REPEAL ALL by {args.Actor:user}");
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_announcer.SendAnnouncement(
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_announcer.GetAnnouncementId("ShuttleAuthRevoked"),
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Filter.Broadcast(),
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"emergency-shuttle-console-auth-revoked",
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null, null, null, null,
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("remaining", component.AuthorizationsRequired)
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);
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component.AuthorizedEntities.Clear();
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UpdateAllEmergencyConsoles();
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}
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private void OnEmergencyRepeal(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleRepealMessage args)
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{
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var player = args.Actor;
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if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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return;
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}
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// TODO: This is fucking bad
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if (!component.AuthorizedEntities.Remove(MetaData(idCard).EntityName))
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return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch REPEAL by {args.Actor:user}");
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var remaining = component.AuthorizationsRequired - component.AuthorizedEntities.Count;
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_announcer.SendAnnouncement(
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_announcer.GetAnnouncementId("ShuttleAuthRevoked"),
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Filter.Broadcast(),
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"emergency-shuttle-console-auth-revoked",
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null, null, null, null,
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("remaining", remaining)
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);
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CheckForLaunch(component);
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UpdateAllEmergencyConsoles();
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}
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private void OnEmergencyAuthorize(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleAuthorizeMessage args)
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{
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var player = args.Actor;
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if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
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return;
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}
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// TODO: This is fucking bad
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if (!component.AuthorizedEntities.Add(MetaData(idCard).EntityName))
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return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch AUTH by {args.Actor:user}");
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var remaining = component.AuthorizationsRequired - component.AuthorizedEntities.Count;
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if (remaining > 0)
|
|
_announcer.SendAnnouncement(_announcer.GetAnnouncementId("ShuttleAuthAdded"),
|
|
Filter.Broadcast(),
|
|
"emergency-shuttle-console-auth-left",
|
|
null,
|
|
DangerColor,
|
|
null, null,
|
|
("remaining", remaining)
|
|
);
|
|
|
|
if (!CheckForLaunch(component))
|
|
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), recordReplay: true);
|
|
|
|
UpdateAllEmergencyConsoles();
|
|
}
|
|
|
|
private void CleanupEmergencyConsole()
|
|
{
|
|
// Realistically most of this shit needs moving to a station component so each station has their own emergency shuttle
|
|
// and timer and all that jazz so I don't really care about debugging if it works on cleanup vs start.
|
|
_announced = false;
|
|
ShuttlesLeft = false;
|
|
_launchedShuttles = false;
|
|
_consoleAccumulator = float.MinValue;
|
|
EarlyLaunchAuthorized = false;
|
|
EmergencyShuttleArrived = false;
|
|
TransitTime = MinimumTransitTime + (MaximumTransitTime - MinimumTransitTime) * _random.NextFloat();
|
|
// Round to nearest 10
|
|
TransitTime = MathF.Round(TransitTime / 10f) * 10f;
|
|
}
|
|
|
|
private void UpdateAllEmergencyConsoles()
|
|
{
|
|
var query = AllEntityQuery<EmergencyShuttleConsoleComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
UpdateConsoleState(uid, comp);
|
|
}
|
|
}
|
|
|
|
private void UpdateConsoleState(EntityUid uid, EmergencyShuttleConsoleComponent component)
|
|
{
|
|
var auths = new List<string>();
|
|
|
|
foreach (var auth in component.AuthorizedEntities)
|
|
{
|
|
auths.Add(auth);
|
|
}
|
|
|
|
if (_uiSystem.HasUi(uid, EmergencyConsoleUiKey.Key))
|
|
_uiSystem.SetUiState(
|
|
uid,
|
|
EmergencyConsoleUiKey.Key,
|
|
new EmergencyConsoleBoundUserInterfaceState()
|
|
{
|
|
EarlyLaunchTime = EarlyLaunchAuthorized ? _timing.CurTime + TimeSpan.FromSeconds(_consoleAccumulator) : null,
|
|
Authorizations = auths,
|
|
AuthorizationsRequired = component.AuthorizationsRequired,
|
|
}
|
|
);
|
|
}
|
|
|
|
private bool CheckForLaunch(EmergencyShuttleConsoleComponent component)
|
|
{
|
|
if (component.AuthorizedEntities.Count < component.AuthorizationsRequired || EarlyLaunchAuthorized)
|
|
return false;
|
|
|
|
EarlyLaunch();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to early launch the emergency shuttle if not already done.
|
|
/// </summary>
|
|
public bool EarlyLaunch()
|
|
{
|
|
if (EarlyLaunchAuthorized || !EmergencyShuttleArrived || _consoleAccumulator <= _authorizeTime) return false;
|
|
|
|
_logger.Add(LogType.EmergencyShuttle, LogImpact.Extreme, $"Emergency shuttle launch authorized");
|
|
_consoleAccumulator = _authorizeTime;
|
|
EarlyLaunchAuthorized = true;
|
|
RaiseLocalEvent(new EmergencyShuttleAuthorizedEvent());
|
|
AnnounceLaunch();
|
|
UpdateAllEmergencyConsoles();
|
|
|
|
var time = TimeSpan.FromSeconds(_authorizeTime);
|
|
var shuttle = GetShuttle();
|
|
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ShuttleTimerMasks.ShuttleMap] = shuttle,
|
|
[ShuttleTimerMasks.SourceMap] = _roundEnd.GetStation(),
|
|
[ShuttleTimerMasks.DestMap] = _roundEnd.GetCentcomm(),
|
|
[ShuttleTimerMasks.ShuttleTime] = time,
|
|
[ShuttleTimerMasks.SourceTime] = time,
|
|
[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
|
|
[ShuttleTimerMasks.Docked] = true
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void AnnounceLaunch()
|
|
{
|
|
if (_announced) return;
|
|
|
|
_announced = true;
|
|
_announcer.SendAnnouncement(
|
|
_announcer.GetAnnouncementId("ShuttleAlmostLaunching"),
|
|
Filter.Broadcast(),
|
|
"emergency-shuttle-launch-time",
|
|
null, null, null, null,
|
|
("consoleAccumulator", $"{_consoleAccumulator:0}")
|
|
);
|
|
}
|
|
|
|
public bool DelayEmergencyRoundEnd()
|
|
{
|
|
if (_roundEndCancelToken == null)
|
|
return false;
|
|
|
|
_roundEndCancelToken?.Cancel();
|
|
_roundEndCancelToken = null;
|
|
return true;
|
|
}
|
|
}
|